TheNamelessOne
Warlord
- Joined
- Dec 18, 2013
- Messages
- 227
For a future version of TOTPP, I'm planning to rewrite transport mechanics to allow air/ground transports besides the existing naval ones. However, key mechanics will have to change to make this work. I could use some input on this from veteran players and scenario designers alike.
For example, loading and unloading should probably be done differently. Currently the domain difference between unit and transport makes it clear (ground units moving into an ocean tile), but there will be no such thing for e.g. trucks transporting troops.
Also, scenario designers will probably want to limit the types of units some transports can carry. Not all air transports will be able to carry all ground units for instance. This will have to be expressed in the rules in some way.
Maybe this can be done by defining transport groups, which can then be associated with a transporting unit.
Something like:
That's just what popped into my head, what else would have to change?
For example, loading and unloading should probably be done differently. Currently the domain difference between unit and transport makes it clear (ground units moving into an ocean tile), but there will be no such thing for e.g. trucks transporting troops.
Also, scenario designers will probably want to limit the types of units some transports can carry. Not all air transports will be able to carry all ground units for instance. This will have to be expressed in the rules in some way.
Maybe this can be done by defining transport groups, which can then be associated with a transporting unit.
Something like:
Code:
@TRANSPORTGROUP
name=Ground 1
Infantry
[other units]
@TRANSPORTS
APC, Ground 1
[...]
That's just what popped into my head, what else would have to change?