New to Civ 5

Mark_Randell

Chieftain
Joined
Oct 3, 2014
Messages
17
Hi guys, I'm new to the whole Civ 5 thing and just wondered if anyone had some tips to get me started? I'km working through the tutorials to get a sense of the game. I have played age of empires/rise of rome a few years back, is it similar to that?
Thank you in advance

Mark
 
As a Former AoE player, I have to say yes/no .
1. In a turn-based game, you make your moves, then all the Bozo AI's do theirs (#1,2,3 ...), then the City-States (CS's), and then the Barbarians; to complete the turn .
This keeps everybody on/in the same turn.
2. There are 3 types of units: military, civilians, and CITIZENS . Military is for killing foes, and comes in 2 flavors: melee, and ranged; melee is the knife-in-your-guts type, While ranged units stand back and shoot arrows and worse at you from up to 3 or4 tiles away ! Range types can shoot up a city until its' health hits zero; but CANNOT take a city by itself, it takes melee types to make the final kill on a city . Both can, and will, kill anybody not in a city.
Civilians don't kill, but they have 3 flavors: settlers, workers, and Great People .
Settlers go to places to found a city .
Workers are your field-hands, building all sorts of stuff, farms, mines, roads ...
CITIZENS are the effete snobs that harvest (work) tiles up to 3 tiles radius from the City .
Great People do Great People things .
Specialists are Citizens who have office jobs, which come later in the game .
This is a quick and dirty tutorial on who does what . more later .
 
To continue:
Tech tree: is where you choose what new ability you can use (left to right),by buying with science, which you get/spend by turn .
" Ya starts at the bottom, and ya works ya way up".
Agriculture is the one FREE tech you get, which allows farms to be built, after you get a worker to build a farm . Farms feed Citizens, and after a while, another Citizen is grown .
Production (hammers) is used for building things, units, buildings, Wonders; the more you have in a city, as tech's are gotten, the more you can do, and do it faster. Each city can only spend its own hammers on an in-city project; scouts, walls, shrine, warrior, archer, worker, etc.

Workers, settlers and GPeople are utterly defenseless, and should/WILL be escorted by a grunt or archer, as they can be taken or killed by Barb's or Bozo's . Dead or taken workers build NOTHING for you .
Barbarians (Barb's, Barbies) exist to ruin your day by trashing your works, farms, mines, et al; and are good for bloodying your troops for XP; I usually go Barbie hunting with 2 grunts and 2 archers, for quick kills . Clearing out a camp gets you some gold, useful stuff, that ! Granted, it takes a while to build the extra troops beyond those on escort duty; but the faster you kill Barbie camps, the more space you have to work for productions: Food, Hammers, Luxuries .
Bear in mind that troops have a ZOC (1 tile radius), which is damn useful in keeping Barb's away from your workers. A string of 3 troops, 3tiles apart, will cover with ZOC, a line of 9 tiles
(*T**T**T*), giving your peasents (oops, workers) space and time to DO work .
Scouts go out to find people, places, ruins, and can be eaten by what they find, like a Barbie camp with lots of Barbs ! ouch. Or a touchy neighbor, who thinks you're easy meat .
 
Age of empires seems like starcraft since theyre both quick moving strategy. Civilization is more turn based which is slower..
 
Part 3, continueing
The major differences between AoE vs. CivV are:
1) A city can only build 1 item at a time, the more cities you have, the more opportunities to build many things. ;
2) The 1 unit per tile rule; which IS confusing at first, you can have 1 unit of A type in that tile; military OR civilian, BUT you CAN stack a grunt with a worker in the same tile. EX. a worker and a horseman in this tile . The worker builds a farm, while the horseman covers the worker .;
3) A city has a 3 tile radius working area for CITIZENS to work/harvest, and can/could 'work' Luxuries (Lux's) out to 5 tiles . There are guides on how/where/when to place 2nd, 3rd ,4th cities elsewhere in Civfanatics, good ones, too!;
4) HAPPYNESS. This stat tells you how your Empire likes your rule; at zero or above, your production goes ahead at full speed, people like your style; negative happy numbers,folk are Unhappy, and drag their feet, cursing your name, and, if you get to -10 or worse, you get Rebels (home grown Barbs), who act like regular Barbies . Again, good guides are found here in the WAR ACADEMY, and GENERAL DISCUSSIONS .
These hints should get you into, and past Cheiftan and Warlord levels .
 
' These hints should get you into, and past Cheiftan and Warlord levels' Thanks for that! an extremely useful guide thank you:)
 
Part 4, continueing
Now we get to Advanced Settings : here, you can wildly alter the game settings WITHOUT blowing the in-game achievements ! DO consider these BEFORE starting a game . This is, basically, the "whadda ya want" page to set up the Game; how radical do you want to get?? From top of mind, these include:
1) age of world,
2) raging barbarians? (y/n),
3) climate: wet, dry, etc.,
4) resources: sparse, normal, abundant, legendary,
5) sea levels,
6) more stuff .
Set these up before the game; for the first few games, to experiment !
When you've gotten past the tutorials, go to Chieftan (L2), or if feeling cocky, Warlord (L3) .
After that, you could try a 'mod' or 2 .
 
TheKingOfBigOz, yes, perhaps I should; while I'm giving broad hints at what is available, I don't want to deny the "AHA, and EURICA !!" moments when he 'gets' what the advanced settings DO .
Also, I'm working from memory here, and, between the wife (Semper Interruptus) butting in with "Honey, can you ... "; sometimes I lose track of what I was going to say.
Bear with me, folks, I'm still learning the Game, and comment on what I THINK I have down solid .
 
Thanks guys, have done the tutorials, now to get to grips with builds etc. Do people build workers first or soldiers etc?
 
That depends on the barbarians. .... if you have raging barbarians then start with units first since they plunder all your worker's improvement anyways... you could start with a scout to explore or a monument to get social policies which improve your civilization in different ways.
 
In Barbarian mode, I usually go for 1 or 2 melee, first worker, 2 archers, to cover city and worker .
Dead workers are damn expensive early losses in time to build and hammer cost; and build you NOTHING .
From the top, I like monument, scout, grunt, and then the worker group .

When throwing out a new city, I want to have 5 or 6 units to be able to lock-ZOC around a settler and a worker;
1) to get to next place and settle,
2) to get started on working tiles,
3) to make sure that new city survives to thrive .
A Grainery is nice to have, with Caravans, you can send FOOD to city 2, and later with a Workshop, send hammers .
Once you have a Grainery in city 2, using another trade route, you can send FOOD (which magically appears from the Mystical Somewhere) to your capital !! At standard game-speed, trade routes last around 30 turns; and when they come up to re-new, you can pick WHERE that route goes . City 3, maybe ?, or a CS, or a Civ ??
 
Thanks guys, have done the tutorials, now to get to grips with builds etc. Do people build workers first or soldiers etc?

Soldiers. Barbarians will take workers. Then I use the soldier to steal a worker from a city state. Scouts may be able to protect workers. as well. Or/and get a worker from the liberty three if I end up opening it. To try to combat the happiness issue for my second city I often build on top of the luxury if I have discovered the necessary tech for it.

Hope you are still enjoying your games
 
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