Top 5 favourite civs of your play style

Versaguy

Chieftain
Joined
Sep 23, 2014
Messages
40
Mine are:

1. Arabian: The Camel Archer is awesome and the bazaar is possibly the best unique building in the game. I often play immortal but the Arabian give me confidence when playing deity
2. Aztec: The cultural boost from warmongering is great plus the Jaguar allows early aggression toward barbarian/AI. The hanging garden is one of the best especially in lake map
3. Mongolia: The civ bonus sucks but Keshiks and Khan made up for it
4. England: You can say England is the only civ that all of its bonus, unique units can be put in great use
5. China: CKN is probably the best. Reaching Renaissance with a band of CKN allows taking cities after cities just a matter of time, plus you dont need to aquire a certain strategic resources. Stealing resources using the generals also fun
 
Here is my play style:

1. Make three cities, Tradition.
2. Hit next turn until Renaissance.
3. Wish that I had made more cities.
4. Win sometime after turn 300 if I dont quit first because I cant win on turn 250.

My favorites are Poland, Aztecs, Korea, Babylon, Morocco.
 
1. Egypt : Wonders, wonders, wonders ! Any style that provide me all wonders.
2. Incas : Fast, move through hills. Food, terrace farms. Peaceful.
3. Huns : Free tech, free production. Good units. Ancient ruins T2or T3 with upgrade on my warrior : «no need of settlers». For domination games.
4. Poland : I want to win fast, peaceful or late domination.
5. Spain : UA. Science games.
 
Here is my play style:

1. Make three cities, Tradition.
2. Hit next turn until Renaissance.
3. Wish that I had made more cities.
4. Win sometime after turn 300 if I dont quit first because I cant win on turn 250.

My favorites are Poland, Aztecs, Korea, Babylon, Morocco.

Pretty much how I play. Favorites are Korea, Babylon, England, Venice and the Inca.

Edit: I like Portugal as well. For some strange reason games with them often turns out fun even do they are kind of meh in terms of UU and UA.
 
Shoshone: no need to buy land
Poland: Strong in general
Inca: Terrace farms
Arabia: Gold and double resources
Greece: city state + patronage = ownage :)

I could add a few more from the top tier civs.
 
My favored play style is tall with an initial 1-3 cities, then proceed for a cultural victory through conquest.

1. Venice
2. Zulu
3. Iroquois
4. Greek
5. Shoshone


Sent from my iPhone using Tapatalk
 
1: England - I've only played as them once, but got a pretty easy science victory by using spies to keep pace with the AI tech and then zooming past them in the late game, then when tech stealing became obsolete I used the spies to shore up the city-states and protect my capital for tech thieves. I usually used the navy bonuses to make sure that any naval attempt on me was futile. I could see how the longbowman and their navy domination would make them a monster for domination too.

2: China - The Chu-ko-no is amazing and makes for incredible gatling and machine guns. The rapid low of GG's let virtually all of my units be surrounded by them and kept letting me steal territory.

3: Venice - I know that they wanted to make up for the Civilization not being able to found cities, but they probably made this one too overpowered. I realize that Domination might be nearly impossible, and Scientific might be hard without being able to make parts at the same time, or without the population, but it does Diplomatic extremely well. I was flushed with cash, culture, and happiness the entire game, and my allies kept me flushed with units the entire game. I was carpeted with units nearly the entire game, and I was only at war for about 15 turns or so when my neighbor was foolish enough to try to attack me and got gutted before begging for mercy. I actually reached my unit and was running into that problem the entire game.

4: Babylonian - Everyone knows who geared this one is to Scientific Victory, so I won't get into too much here. I've only tried it once, as one of my first Civilizations, and get a pretty easy SV. I'd imagine that it's probably pretty good for Domination too, because you can just use advanced techs to destroy your enemies, but at that point, scientific would probably be just as easy.

5: Greek - Nothing too fancy, it's just ridiculously easy to keep CS as allies and makes for a cheap and easy Diplomatic win. Also, the unique units come early to keep you defended from early rushes.

This is my list at least in regards to what makes for the easiest wins. Not necessarily what the most fun and challenging are. I like playing as Brazil a lot because the Camps are very intriguing and make the tiles into Super Tiles, but I haven't been able to pull out a victory with them for some reason. If you notice, none of my favorite Civilizations point to Cultural, and I find that the hardest. If I get the chance, I try to steer towards that victory type as much as possible to see if I can master it.
 
I'm a city spammer. I like to found 10 cities before turn 100. Favorite civs are:
1. America
2. Inca
3. Greece
4. Songhai
5. Celts
 
Early late game aggressor. I like to turtle with 4 or five cities until I hit rifiling and military sciences.
Top favorite civs are probably

1. England
2. America
3. Spain
4. Sweden
5. Poland
 
I'm a control freak in civ. I might not get all the low turn time wins, but I build myself into a steamroller that fully dominates the international stage, be it though war, culture (you'll follow my ideology!), dealings (I'll make it worth your while to vote my religion as the world religion and not your's), or cash (dangle a pile of gold in front of a CS and he'll do anythiing, eh?)

5. Greece - CS relations not decaying is exactly what I like.

4. Egypt - At the start of the game, if I don't like my neighbors, by the midway point of the classical era, I don't have them!

3. Portugal - Money makes the world go 'round! Naus, trade routes, feitorias...my goodness, the cash flow is insane.

2. Carthage - Free harbors are crazy for a number of reasons. The reach of trade routes early is amazing, and the fact they can get the city connections and the boosted trade routes for free, instantly, without investing turns, and without needing compass is beyond good.

1. Brazil - Eat that jungle, brazilwood camp up the place, and proceed to the chosen victory condition. I don't say it lightly when I say brazilwood camps may be the best unique in the game, fast to build, giving culture, gold, and with universities, science, on a tile that feeds itself. Carnival is a UA that makes ideologies crumble and great musicians during the world games I win buttons. Pracinhas are...well, they're infantry, which are pretty good anyway (with the B-12 and Zero, one of 3 UU's that very nearly don't obsolete), and it's never BAD to have a little boost to carnival.

No one controls the flow of the game, though money, culture, and tourism like Brazil, and there may not be a defensive start bias better than jungle, making them pretty decent for military too (at least assuming there's no patch to prevent the AI from suiciding units against the closest city at the start of every war).

Honorable mention: Aztecs, Polynesia
 
I open honor, kill neighbour and take it from there. Domination, culture or diplo. Science is boring! Continents is map of choise!

Sweden - because I'm swede, works great with honor and good UU

Incans - great ua. works with everything!

Denmark - simply fun to war with!

Germany, Russia and The Huns also works great with the honor/kill start!




Skickat från min iPhone med Tapatalk
 
I open honor, kill neighbour and take it from there. Domination, culture or diplo. Science is boring! Continents is map of choise!

Sweden - because I'm swede, works great with honor and good UU

Incans - great ua. works with everything!

Denmark - simply fun to war with!

Germany, Russia and The Huns also works great with the honor/kill start!




Skickat från min iPhone med Tapatalk

I often go for honor start as well, complete tradition, go back to honor to get military tradition. Then Patronage to consulate before filling rationalism. Getting consulate in patronage allow skipping happiness issue of ideology pressure so I can complete rationalism tree. This is for domination victory. For diplomacy victory I skip 2 last picks in rationalism to complete patronage tree.
 
I'm a control freak in civ. I might not get all the low turn time wins, but I build myself into a steamroller that fully dominates the international stage, be it though war, culture (you'll follow my ideology!), dealings (I'll make it worth your while to vote my religion as the world religion and not your's), or cash (dangle a pile of gold in front of a CS and he'll do anythiing, eh?)

5. Greece - CS relations not decaying is exactly what I like.

4. Egypt - At the start of the game, if I don't like my neighbors, by the midway point of the classical era, I don't have them!

3. Portugal - Money makes the world go 'round! Naus, trade routes, feitorias...my goodness, the cash flow is insane.

2. Carthage - Free harbors are crazy for a number of reasons. The reach of trade routes early is amazing, and the fact they can get the city connections and the boosted trade routes for free, instantly, without investing turns, and without needing compass is beyond good.

1. Brazil - Eat that jungle, brazilwood camp up the place, and proceed to the chosen victory condition. I don't say it lightly when I say brazilwood camps may be the best unique in the game, fast to build, giving culture, gold, and with universities, science, on a tile that feeds itself. Carnival is a UA that makes ideologies crumble and great musicians during the world games I win buttons. Pracinhas are...well, they're infantry, which are pretty good anyway (with the B-12 and Zero, one of 3 UU's that very nearly don't obsolete), and it's never BAD to have a little boost to carnival.

No one controls the flow of the game, though money, culture, and tourism like Brazil, and there may not be a defensive start bias better than jungle, making them pretty decent for military too (at least assuming there's no patch to prevent the AI from suiciding units against the closest city at the start of every war).

Honorable mention: Aztecs, Polynesia

I think that Brazil is tough because of the uselessness of unimproved jungles while you make your mad dash to machinery to get Camps. This makes it hard to get some of the important wonders that you need for cultural victory. And, if that wasn't enough, the Camps do nothing for production, so you'll always find it hard to make things without buying them. Another thing that is annoying is that the pantheon that gives faith for jungles would make Camps even more awesome, but for some reason that AI always loves taking that early, and as Brazil isn't a faith generating Civ (especially when you're beelining for machinery), they usually get stuck with one of the last picks for pantheons.
 
1. Netherlands: Nationalist Glory and Sea Beggars

2. England: Bomb everything with my SotL's

3. Austria: Focus on economy, and buy every city-state. And when Venice is there, stomp them immediately

4. Rome: Attack everyone
 
Venice for the gold/trade routes
Portugal so I never have to worry about happiness
Korea for the super awesome specialists
Babylon for the walls that survive early DoWs
and....
Spain for all the skills. XD
 
I play a creeping conquest style. I take one civ before renn, another just before industrial (early arty), and then just swoop the rest with late techs after a beeline to radar. Accordingly, I hate to say it but Shaka is my go-to for a sure win. Poland is fun but makes me feel like a cheater. England rules if there is a drop of water, and finally I have a secret love of playing Arabia. Religion and money money money. They're like the televangelist civ.
 
1. I'm a total Babylon. Bowman rush, easy science while my attention is turned to military matters.
2. Greece. Patronage tree and allying everybody is an easy setup for victory. Greece makes allying everybody a snap even on deity.
3. Germany's a good fit. I build an early military anyway, and Germany really takes off with it. My middle game has a lull in the action, as I start to care about diplomacy. But then I throw caution to the wind (after Hanses) and go domination.
4. Assyria. Research by alternative means. Yup, that's me.
5. Polynesia. I love sea maps, but I hate researching the sailing tree.
 
Shoshone - THE landgrabbing monster. The extra tile's give access to early luxury/happiness & production control. Get that 1st settler out at pop 2 while abusing ruines, and watch your empire do *whatever* you want.

England - I really enjoy making a navy (some games). UU that replaces the ultimate ship; frigate = uber. Throw in the movement bonus, exploration and Great Lighthouse, and you'll rule the seven seas. (Someday Im also gonna grab that British Invasion achivement.)

Arabia - Desert Folklore & Petra! Totally powerhouse if you can combo; strong religion and epic production. Oh, and the camels sure helps if you got other/combined plans.

Greece - going wide with tons of CS bonuses feels awsome. World congress is your kindergarden. Also two UU in the same era, a bit early but still...

Aztec - UA & honor & Great Wall & multidows for culture bonking from incoming invaders can make a fun change of normal play flow. Floating gardens rocks, combined with ToA = growth bonanza. The Jaguar is also one of the cooler UU.

--------

Its a pity I cant find space in the top five for the ultimate unit; Keshiks... Polen would also so have been here if it didnt feel like taking candy from kids playing em.
 
Its a pity I cant find space in the top five for the ultimate unit; Keshiks... Polen would also so have been here if it didnt feel like taking candy from kids playing em.


I both love and hate the Keshiks. I agree that it is the ultimate unit and love to wage war with them, but when this unit becomes obsolete you lose all the promotions. And as I usually get all the promotions for about four of them that is a huge blow to my army.



Sent from my iPhone using Tapatalk
 
Top Bottom