feldmarshall
Dictator
- Joined
- Jan 25, 2007
- Messages
- 387
I just played the Fall of Rome scenario as the Goths, and I found (pleasantly), that the wait time when I press "Next turn" and when the AIs are playing their turn was much shorter than other scenarios (e.g. into the Renaissance, Conquest of the New World deluxe) with such a large map and a large number of Civs.
Why? Is there something unique in this scenario that allows the AI to play their turn quickly in terms of CPU use? Or is there something wrong with the other scenarios/games?
Of course, I'm not complaining, this is very good I'm just curious if by disabling some feature I can significantly reduce the wait time when doing "Next turn"
Why? Is there something unique in this scenario that allows the AI to play their turn quickly in terms of CPU use? Or is there something wrong with the other scenarios/games?
Of course, I'm not complaining, this is very good I'm just curious if by disabling some feature I can significantly reduce the wait time when doing "Next turn"