Stupid Question: How to Hurry Production?

You can't hurry production anymore but you can buy units and buildings directly. To do this, enter the city screen and click on "Purchase" in the lower left corner
 
Umm, sorry alpaca, but I beg to differ. You can hurry production by clicking on your city label, which brings up the production queue screen and so on.

In the upper right corner you've got 3 groups of stats--I can't remember what, exactly--but the first one, which is also the only one which is hidden, with just a + sign before whatever it says on it--is the one that controls that city's production focus. (How convenient, I hear you say! So nicely hidden!)

Anyway, click on it and you get a drop-down menu where you can make your city hurry production, or focus on wealth, or food, or science, etc. This is also where you can manually assign citizens to become specialists to fill empty slots in your libraries, universities, etc.

Of course, hurrying production has a bigger effect the larger the city is--it can be very powerful in your capital--always your biggest city--for churning out war units, for example. If you ally with a maritime CS it is even more powerful, because focusing on production cripples food output and often throws cities into starvation mode without the maritime CS food bonus.
 
I go to that screen but I don't see a button that says "Buy" or anything like it. What buttons I click don't seem to do anything.
 
I go to that screen but I don't see a button that says "Buy" or anything like it. What buttons I click don't seem to do anything.

Ok, I just launched the game to answer you properly.

You click on your city title, and you get an overlay screen with your production queue in the lower left, which has tabs to "purchase" or "change production"--pretty self-explanatory here.

In the upper-right corner, you have another set of info boxes, with "Great People," "Specialist Buildings" and "Buildings" showing.

THE FIRST HEADER IS "+Citizen Management" which is just a blue bar. CLICK ON THIS!

This is where your production management drop-down menu is hidden.
 
You guys are talking about different things!

Aerion is looking for the hurry production by buying it outright after a project has started (by paying the workers overtime and bringing in extra people). He wants to buy the completion of a started project that turn by throwing money at it. That's been in all Civ variants until Civ5. It's NOT in Civ5. Alpaca is right.

Basta is talking about changing the bias of how the workers are working by changing the tiles they're working on, or by moving them in and out specialist slots. That's very different. It's not what Aerion is looking for. Unless you're near the end of your production for that item. you can't get something finished on that turn by juggling these.

As alpaca said, you can throw money at things only by buying whole items (with purchase) and no longer by buying the rest of a completed item.
 
You guys are talking about different things!

Yes, exactly!

the OP specifically asked how to "hurry an item being produced" or to buy it.

In my book, that's 2 different things. I told him how to hurry it. Buying it is there too, as alpaca explained. but alpaca didn't explain how to hurry it. In fact, he said it couldn't be done. But you can do it, as I explained.

If you have your capital city running on default focus, it may take 23 turns to produce a wonder. Shift it to "production focus," and the number of turns will drop to 17 or so. That is called "hurrying."

And the OP said nothing about finishing production in one turn--that is something you yourself added to the mix.
 
No. The OP talked about buying twice. I didn't add that. "Buy" is the giveaway clue word that says "I want this now".
 
Pfft. Whatever. I don't know what your problem is, but just read the first post. I told him how to hurry, the other guy told him how to buy. Really, chill out.

@alpaca below: I always knew that as a "rush-buy," there's a real difference, agreed, but hurrying is hurrying, lol.
 
I go to that screen but I don't see a button that says "Buy" or anything like it. What buttons I click don't seem to do anything.

Ok, I'll make it extra easy for you. See the attached picture.

basta: Hurry has a very specific meaning in the older civ games, which is finishing the item currently being built in a city, and this is probably what the OP means. No harm done, anyways.
 

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Do I dare add you can hurry a project (most notably a wonder) by sacrificing a great engeneer on it ? :) Norm
 
Do I dare add you can hurry a project (most notably a wonder) by sacrificing a great engeneer on it ? :) Norm
oooo... don't really know... only if you can make it really really obvious that you're thoroughly chilled out while writing it :lol:
 
I just checked and found that I was wrong about buying an under-construction building. I'm not sure where I got the idea--possibly a reduction in cost due to a culture advance?

Sorry for the misinformation.
 
What aerion was asking is if you can whip production that is for all civs up to civ4 (including) you are allowed to adopt civics such as slavery, emancipation, barbarism, hereditary rule, pacifism and each grants you with different stats and bonuses. the slavery civic which is gained once you gained the bronze working technology, allows you to spend population on projects including wonders. In different game modes the amount of production 1 population gives is different(normal+ 30 production, epic-+45) and civ calculates how much population you can spend on a project. You can only spend half of the city population on projects and each time you whip. No matter of the amount of population killed you gain -1 happiness for 30 turns each time you whip. Civics in civ 5 are removed therefore no matter which nation you start with you start with the same political idealism(order) giving the idea that slavery is removed or in other words throwing people not money on project is not a possible thing. This makes civ 5 getting further from reality due to the fact that in the erly ages slaves were constantly used for construction, although its a game its one of the most historically accurate. Also the combat in civ 5 is rather slow and monotonous it is easy to defend but very hard to attack that is from the fact that you cannot stack soldiers on the same tile, although stacking more than 20 units on the same tile is kinda broken it is kinda stupid to fill all my territory with units without being able to move them around. Any way what i meant to say that although it has good graphics and engine the game-play is overall slow and dull compared to ts predecessors. In other words no you cannot whip tho hurry a project you can only use gold and/or engineers to hurry production. Apologies if I had offended someone (I am against slavery in real life) or if I got carried away with explanations.
Hope I was helpful.
 
What foul manner of Necromancy is this?

wanted to stop the argument. I actualy play all the games excluding Civ1 and 2 cus i cant run them on windows. Was playing competitive civ 4 though so im trying to do my best to help people out.
 
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