isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
This topic comes up a lot. I've played a lot of games of BNW now and my conclusion is the science penalty for each extra city is a detriment to the game. What the science penalty is supposed to do is put some breaks on wide empires from becoming run away science machines. IMO what it actually does is simply make expanding a strategically undesirable option much of the time, because while cities can eventually contribute to science they create a long term hassle you could simply avoid by going tall instead. While I think some kind of limiter needs to exist to keep wide science in check, the current mechanism is overly punishing.
So, here is my proposal to fix the current situation: Keep the science penalty per city, but only apply it to the Science produced by each individual city. To calculate this, rank the cities based on their Science output. The city in first place has no penalty. The city in second place has a 5% penalty, the city in third gets a 10% penalty, and so on. This would limit the ability of each extra city to produce more Science, but never penalize global Science just because you made a new city.
So, here is my proposal to fix the current situation: Keep the science penalty per city, but only apply it to the Science produced by each individual city. To calculate this, rank the cities based on their Science output. The city in first place has no penalty. The city in second place has a 5% penalty, the city in third gets a 10% penalty, and so on. This would limit the ability of each extra city to produce more Science, but never penalize global Science just because you made a new city.