El Caballerion
King
Off the subject, but I've always wondered why they chose OLD FAITHFUL instead of the insanely larger GRAND CANYON.
Off the subject, but I've always wondered why they chose OLD FAITHFUL instead of the insanely larger GRAND CANYON.
General rule of thumb for the wonders are: The better the bonus is, the less likely it will appear.
For example, Solomon's mines and the fountain of youth have strong bonuses, but rarely appear, whilst old faithful and the grand mesa have quite a good chance of popping up. Still doesn't mean they'll be in good spots though
is it a one-hex island?? because if it is, it could be another useless NW (hello krakatoa)
I saw in a game Krakatoa one tile from a coast
There's no reason KSM can't turn up on a one-tile island, since that counts as a continent. I've seen Sri Prada in that kind of situation before now.
is it a one-hex island?? because if it is, it could be another useless NW (hello krakatoa)
I checked the XML files...
Occurrence frequencies...out of 100:
FoY 1
Eldorado 2
KSM 4
Potosi 5
and as best as I can tell everything else is 10....
There is also a lot of stuff on the conditions surrounding the appearance of a wonder.... Krakatoa can have no adjacent land tiles and KSM can have no adjacent water tiles....so I think that would mean KSM must have at least six surrounding land tiles. I have seen it on large and small continents, though never on small islands....
Oh, I also had King Salomon's mine in my last Carthage game, also on a small island, though pretty well centralized.
Spoiler :
There's actually a continent just to the left of it with all the other civs, grabbed east india company and those elephants for Carthego Nova, would have been such and awesome trade hub, but I accidentally overwrote the save one morning
...on the other hand, KSM or Lake Victoria are very good start, you'll have huge advantage at the start of the game. If Spain, game over. You'll grab whatever you need with KSM. +6 production (+12 with Spain), it's like having manufactury on hills, plus you can grab One with the Nature.
Why would you build those 2 junk cities with nothing but fish? :O
Yeah...though playing Spain at the Emperor level it seems that no matter what I do, if I don't abandon the game out of boredom or tediousness, the game will eventually be won....the natural wonders just make the process more interesting. I'm probably overdue to move up a level...
In the tough games as Spain, if I start falling behind in the "world wonder-race"...particularly the culture-oriented ones....then I ramp up my military and go after the AI with the most appealing wonders. It seems, though not always, one AI...and usually one close by will be the "wonder-hog"....
There are other interesting things about taking the military route....it seems quite often a strong-looking AI will give you a significant city as a peace settlement...often out of all proportion to the threat you think you may be posing....
Playing as Spain, if I can't dominate the game through wonder-building and culture, then the recourse is the military. And in that situation I don't care about being tagged a "war-monger". [Aside: Though I usually try to avoid totally wiping out another civ...well, Alex might be an exception and maybe Rammy...though it's probably better to try to leave things so that some small remaining city will be wiped out by one of the AI.]
I think a major key is getting several good city sites and if that requires harassing nearby civs early in the game...so be it.
But the "toughness" of any particular game seems to depend on factors and events that are not known in the early game....and which natural wonders Spain may or may not have doesn't seem to be critical....important, yeah, but not critical.
Wonders that aren't in the game never appear
Way to troll
But BoT, I've seen that NW are pretty scarce on water maps, especially tiny islands. It'd also be fun if all of them were in a map