goldys_lackey
Hitler
- Joined
- Feb 22, 2010
- Messages
- 252
That is my thinking too. 50 hammers for a 5 city attack and 8% siege, versus 80 hammers for a 8 city attack and 16% siege. Pretty marginal difference.
for a 8 city attack
Don't do that - you get all sorts of wrong answers when you pretend it means something to multiply the base strength by the attack bonus.
OK, I do some tests. trebs vs. non-protective level 1 flatland archers w/ 25% fortify bonus is 4.0 against 2.85. Cats are 5 vs 5.85. Against non-protective lvl 1 flatland LBs w/ 25% defense bonus, the matchups are 4 vs. 4.44 and 5 vs. 9.9, respectively - on the first attack, and with no siege beforehand.
You will need 4-5 cat attacks or 4 treb attacks to give an unpromoted sword winning odds against fortified LBs.
If you are doing cats-elephants against LBs then you still need 4-5 cat attacks against fortified LBs to give them winning odds, or 4 treb attacks. Its the same as with swords.
If you have xbows, you will need 9-11 cats, or 8-10 treb attacks to give the xbow winning odds against the same number of fortified LBs with no siege beforehand.
Anybody beat this on Immortal+ ?
Spoiler :This map is a pain in the ass. No commerce, an agressive, boxed in neighbour to the west and desert -> charly to the east. Nobody researched alpha until around 1ad and every AI to the east of me has 10+ peaceful cites. I took out Kublai easily with elepult but he vassaled to China with 1 city left, and it's a former barb spot way out east past charly.
I'm at a loss for a victory target. I could try cannons + janissaries (if I can lib steel) and eventually rifling but i'm not certain to take the continent with that and my long term research potential is weak.
Other alternative is to somehow someway turtle up for a culture victory but it's quite late to be just starting on that (900ad or so)...
Immortal/normal
Spoiler :Domination in 1655
Turned out I didn't even need rifling, although I teched really far at the end thanks to vassals. Built some airships at the end which, although not needed, were fun and, I must say, much better than fighters because of their 8 range. Also much better than bombers because there is no anti-air in the sky at the time of airships.
Better than 4:1 Kill : Death ratio, not bad for a cannon/musket army in the 1100-1600s.
Haven't played in awhile, so I played a first set.
Spoiler they shall sings songs about me :
This is what happens when all your warriors die early to non barbarian archers while defending in forests.
Thats really tough luck.
Spoiler :I like your city spot, though. Its long term better then the PH (that I used for more production), but if Kublay gets frisky, aren't you better on a hill?
Congratulations, that is a great finishing date. Could you provide some more information about your play?
Spoiler :
With how many cities did you start your Elepult war, at what time? That map is driving me crazy, it takes ages to march to the AI-opponents and I went bankrupt after axe-rushing Kublay Khan - he did not have copper and it took him a while to get
iron, so I took my chances but after that I had 8 cities and no commerce at all...