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Enhanced User Interface v1.29i

Got it, thanks! :) I hope you don't mind, I made a 7z file with three files in it and instructions on how to backup/replace those files for those who want the feature I implemented but don't know how to do the coding:

http://www.mediafire.com/download/37ctxc6n9cz4e9p/EUI+unlocked+tile+different+color(2).7z

Readme provided. Refresher for those finding this post in isolation, this 7z will alter EUI 1.26 to provide the following effect of coloring unlocked citizens differently:

Spoiler :

Hello Dushku, is it working in city view and also on city banner?
 
Dushku, blue color would make more sense, the purple looks like city border growth.


btw where can I see time until truce ends?
 
blue color would make more sense

You mean you would prefer blue. Making sense is an objective claim while color preferences are subjective. The mod already uses 2 different types of blue shading of hexes. The city border growth you mentioned appears as an outline, not shaded. I wanted it to stand out against green and it does.

You can take the same steps I took to make it whatever color you like. I only zipped them up so that others can have the feature without having to.
 
Got it, thanks! :) I hope you don't mind, I made a 7z file with three files in it and instructions on how to backup/replace those files for those who want the feature I implemented but don't know how to do the coding:

http://www.mediafire.com/download/37ctxc6n9cz4e9p/EUI+unlocked+tile+different+color(2).7z

Readme provided. Refresher for those finding this post in isolation, this 7z will alter EUI 1.26 to provide the following effects of coloring unlocked citizens differently:
Spoiler :

Spoiler :

This is fantastic and exactly what I'm looking for. Is there any way you could make this work for strategic view? My PC is bad and I can only play on strategic view, and unfortunately this only working on the regular setting.
 
In smaller resolutions the happiness hover-over tooltip cuts off in the mid-late game, can you add the same nicely condensed info with icons and color-coding as a scrolldown window somewhere?
Spoiler :
 
For whatever reason, when I have the Community Patch DLL enabled, all Yield Icons on the map are replaced as the Apples. Do you know why this may be? Hardly game breaking, but hard to maximize city production when I need to slowly hover over each tile.
 
For whatever reason, when I have the Community Patch DLL enabled, all Yield Icons on the map are replaced as the Apples. Do you know why this may be? Hardly game breaking, but hard to maximize city production when I need to slowly hover over each tile.

When I had this issue it was due to a bad install of comunity patch. Read very carefully all the files you have to add and remove.
 
For whatever reason, when I have the Community Patch DLL enabled, all Yield Icons on the map are replaced as the Apples. Do you know why this may be? Hardly game breaking, but hard to maximize city production when I need to slowly hover over each tile.
read the opening post carefully :)

Please also note that you need to delete YieldIconManager.lua and YieldIconManager.xml from Community Patch (or any other mod using "DLL - Various Mod Components") whenever using with EUI (otherwise every tile yield icon is the little apple food icon)
 
In smaller resolutions the happiness hover-over tooltip cuts off in the mid-late game, can you add the same nicely condensed info with icons and color-coding as a scrolldown window somewhere?

I have been meaning to ask for this for quite some time! I hope it is implemented soon!
 
Does the current version display the gold required for the ai to accept various trades? This would save time having to repeatedly offer increasing amounts.
 
ctrl-click to declare war doesn't respect forced peace treaties. You can get a city from the AI as a peace offering and then ctrl-click to declare war on him straight away, was able to get two cities from America but reloaded a save because it felt too easy ;)
 
ctrl-click to declare war doesn't respect forced peace treaties. You can get a city from the AI as a peace offering and then ctrl-click to declare war on him straight away, was able to get two cities from America but reloaded a save because it felt too easy ;)

do you, or anyone else, knows where the civ ribbon icons are written in the scripts?
Maybe I can fix this... but I don't know where :D
 
do you, or anyone else, knows where the civ ribbon icons are written in the scripts?
Maybe I can fix this... but I don't know where :D

Sorry, I have no expecience in scripting mods. But perhaps the LeaderHead folder contains the function
 
I don't suppose bc1 is around anymore to add support for two new specialists for my Sovereignty mod. That Firaxis made the icons for specialists hardcoded in the CityView is of an enduring headache. In any case, they are as follows:

Spoiler :

SPECIALIST_JFD_DIGNITARY = "CitizenDignitary.dds",
SPECIALIST_JFD_MAGISTRATE = "CitizenMagistrate.dds",
 
Just discovered this mod today and I gotta say that I love it...except for one tiny thing. Whenever I have a unit selected and open the city view for any one of my cities, the camera will automatically snap back to that selected unit after I exit city view. Is there some way to prevent this? Because it's kinda driving me crazy. :crazyeye:
 
Hello!
I have always strayed away from mods, but after watching a few let's plays I saw alot of people using this.

Since it doesn't affect gameplay one bit, i went with it!


I have one problem, without the mod you can hover the mouse over tile, see and see info "hills, mine" or "desert, farm" ect...
How can i enable that with this mod? I swear once earlier today i saw it popup! It even gave the defense stats for the tile. But for the life of me i can't figure out how to turn it on, or see the info.

Thanks for the great mod!

edit:
Double post sorry
 
Hello!
I have always strayed away from mods, but after watching a few let's plays I saw alot of people using this.

Since it doesn't affect gameplay one bit, i went with it!


I have one problem, without the mod you can hover the mouse over tile, see and see info "hills, mine" or "desert, farm" ect...
How can i enable that with this mod? I swear once earlier today i saw it popup! It even gave the defense stats for the tile. But for the life of me i can't figure out how to turn it on, or see the info.

Thanks for the great mod!

edit:
Double post, sorry
 
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