Zechnophobe
Strategy Lich
This used to be an easy debate. However, with the decrease in costs of early techs, and the major bonus that falamar gets in building settlers, it isn't so obvious. Let me break it down how I see it:
Hannah:
Financial trait is playing to the strengths of the Lanun. From the moment you research fishing, you are probably getting a good 50% more commerce, that will only taper off (percentage wise) in time. Raider trait is better for finishing the game via a military objective. Raider gets your strong units into combat more, and lets you blitz your way through an empire.
Falamar:
It's all about rapid expansion with Falamar. Not only does he get that extra tiles worth of production, but he also builds settlers at a significantly greater speed. You do not have to, for instance, prioritize Mysticism to get production going, and getting into city-states doesn't then ruin that production. Charismatic trait allows Falamar to get another promotion or two on his units, (though consider that until they get something like 20 XP, they are worse than Hannahs, which start with a very strong promotion. If you get combat 1 to 4, and then commando, for instance).
The real difference is in the first 80 turns, and the last 50 however. Falamar can spit out settlers very fast, and can settle his capital in a wider range of locations without worrying about health. If a size 5 city has -2 food from unhealth (Due to being located on a coast with no fresh water) than falamar is probably producing new settlers at 2 or 3 times the speed. While Hannah's capital is stronger immediately after researching fishing (And gets fishing a few turns earlier), Falamar's additional 1 happiness early on is +1 tile per city worked, which actually equals out the commercial bonus fairly well. (One more 2 food 2 commerce tile, at the very least. Big in a city that is size 5 instead of size 4).
At the end of the game though is when Hannah will often prove her worth. If you go to a victory via Chalid, the fact he AND his summons start with commando is very strong. The first civ goes down faster, sometimes about twice as fast. The second and third (And more) also are conquered significantly easier especially due to them not having had the chance to tech as high. I find getting the early tech boost via hannah, combined with a fast conquering force of Chalids and Rathas can actually get going before certain civs start defending with archers. A big plus.
Oh, and I guess Falamar gets a little relations bonus. I guess that's nice too.
Hannah:
Financial trait is playing to the strengths of the Lanun. From the moment you research fishing, you are probably getting a good 50% more commerce, that will only taper off (percentage wise) in time. Raider trait is better for finishing the game via a military objective. Raider gets your strong units into combat more, and lets you blitz your way through an empire.
Falamar:
It's all about rapid expansion with Falamar. Not only does he get that extra tiles worth of production, but he also builds settlers at a significantly greater speed. You do not have to, for instance, prioritize Mysticism to get production going, and getting into city-states doesn't then ruin that production. Charismatic trait allows Falamar to get another promotion or two on his units, (though consider that until they get something like 20 XP, they are worse than Hannahs, which start with a very strong promotion. If you get combat 1 to 4, and then commando, for instance).
The real difference is in the first 80 turns, and the last 50 however. Falamar can spit out settlers very fast, and can settle his capital in a wider range of locations without worrying about health. If a size 5 city has -2 food from unhealth (Due to being located on a coast with no fresh water) than falamar is probably producing new settlers at 2 or 3 times the speed. While Hannah's capital is stronger immediately after researching fishing (And gets fishing a few turns earlier), Falamar's additional 1 happiness early on is +1 tile per city worked, which actually equals out the commercial bonus fairly well. (One more 2 food 2 commerce tile, at the very least. Big in a city that is size 5 instead of size 4).
At the end of the game though is when Hannah will often prove her worth. If you go to a victory via Chalid, the fact he AND his summons start with commando is very strong. The first civ goes down faster, sometimes about twice as fast. The second and third (And more) also are conquered significantly easier especially due to them not having had the chance to tech as high. I find getting the early tech boost via hannah, combined with a fast conquering force of Chalids and Rathas can actually get going before certain civs start defending with archers. A big plus.
Oh, and I guess Falamar gets a little relations bonus. I guess that's nice too.