Verarde
Pondering Wearing A Hat
So a good tip is generally not to give out maps until you have basically enclosed all the land within your reach?
They know the disposition of all tiles at all times. That means they know if a reousrce will be there as per the map gen. IOW when the map was generated, coal was placed on x tiles and that is known.
They do not know about resources that will be placed from being exhausted though, at least till they are placed.
It also means they know all of your units in towns or out. For the purposes of path finding, they have to behave as if they do not know tiles, beyond what they have explored. This is why I do not give out maps, till I have my land in my borders.
I do not want them sending settlers to open spots behind me. They know the spot is open, but cannot find the way, until they have exposed it by exploring or getting a map.
Wow! This is a big advantage for the AI! To get the same information, the player's civ must spend a lot of cash.
So a good tip is generally not to give out maps until you have basically enclosed all the land within your reach?
Wow! This is a big advantage for the AI! To get the same information, the player's civ must spend a lot of cash.
Pacioli said:Originally Posted by vmxa View Post
They know the disposition of all tiles at all times. That means they know if a reousrce will be there as per the map gen. IOW when the map was generated, coal was placed on x tiles and that is known.
They do not know about resources that will be placed from being exhausted though, at least till they are placed.
It also means they know all of your units in towns or out. For the purposes of path finding, they have to behave as if they do not know tiles, beyond what they have explored. This is why I do not give out maps, till I have my land in my borders.
I do not want them sending settlers to open spots behind me. They know the spot is open, but cannot find the way, until they have exposed it by exploring or getting a map.
Wow! This is a big advantage for the AI! To get the same information, the player's civ must spend a lot of cash.
You will have a draft option like Aabraxan said, ONCE you have Nationalism. I think you also need to have a few pop. I don't think you can draft, if you are size 1. YOu also need some gold, I am not sure as I do not use it.
You can't call a vote - it comes up automatically. If you declined to hold a vote, the next vote will come in 20 turns. If you held a vote but the election produced no majority, the next vote will come in 11 turns.