Meeting the neighbours
I founded 3 cities (one in the mountain pass half way to Mongolia in 2375bc, one on the coast to the east in 1875bc) and started teching towards Ironwork, to start pushing out mohicans, but as usual I distracted myself with beaker micro, i.e. choosing techs off the beeline because they wasted less. When I finally had a couple of mohicans ready (1100bc), I marched on China. I took 3 cities and left Wu with her capital and instructions to settle the northeast peninsula for me. By this point, Mongolia had enough cities to make it worth bringing them into the empire; I dowed in 395bc, and killed him outright in 155bc, as he didn't have much space left to expand into.
War machine keeps rolling
By now Rome had grown pretty large, so my troops headed directly north to engage the Roman army. In this war, the game's most notable event happened: on one particular turn I completely overextended myself skirmishing on the Roman border, leaving crippled archers and mohicans, and my general, standing helplessly in front of several legions and ballistae. I was about to lose my entire military in a single interturn, and Julius knew it - despite asking for peace several turns earlier, he wouldn't deal any more. So eventually, I reluctantly hit end turn, only to watch the entire Roman force trip over itself, shuffle in the wrong direction, and generally move backwards, without acheiving a single attack on any of my sitting ducks. Quo vadis Julius? This AI really needs work.
Claiming the continent
So I worked clockwise around his empire, reaching Rome last; it had been working on Chichen according to the building site outside town, so I wanted to wait for this to finish. But when I shut down for the night and reloaded the next day, that graphic was gone. So I finished him off in 970ad. China had settled three more cities by this point, so I headed back east to take them, knocking Wu out in 1305ad. I had earned 21 puppets, and happiness was pretty tight, so that was the limit of my expansion. I found the other continent with an exploring workboat; unlike triremes they can learn to cross oceans, unlike caravels they're cheap as chips, and unlike units (at first) they get to travel 4 tiles per turn, the perfect explorer!
Finishing up
France was down to one town, so I put Bony out of his misery in 1385ad, but had to gift the town away due to happiness constraints. My only other dealings with that continent were to sell them spare resources for pots of cash. One I reached the Industrial era, I started cashing in free techs, to reach Globalization in 1555ad. Onondaga built the UN, taking 14 or 15 turns. I had long since bought up all the principalities, except a couple which had been conquered, so when the vote came around in 1675ad, the result was not in doubt. In game score 1547, HOF score 3291.
Tech and Social milestones
Masonry in 3050bc (notable for being a blunder, I thought I was researching Bronze
), Classical with Riding in 975bc, Ironwork in 850bc, Medieval with Civil Service in 395bc (a Glib slingshot, despite not even thinking about trying for Glib earlier, and I almost got Oracle afterwards), Renaissance with Banking in 900ad, Astronomy in 1100ad, Industrial with Steam in 1480ad (Oxford Uni), Modern with Plastics in 1555ad (by Scientific Revolution), up to Globalization in 1555ad (by 3 G.scientists).
Tradition: Aristocracy (+33% wonder building) in 550bc. Liberty: Meritocracy (+1 smile per trading town) in 520ad. Patronage: Aesthetics (+20 default influence) in 220ad, Scholasticism (city states provide beakers) in 1020ad. Rationalism: Secularism (+2 beakers per specialist) in 1320ad, Free Thought (+1 beaker per trade post) in 1415ad, Scientific Revolution (+2 techs) in 1555ad.