Civilization Fanatics' Forums Diplomats

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 Jul 23, 2012, 06:33 AM #2 Whelkman Phantom Taxman     Join Date: Mar 2007 Posts: 492 I think someone is or was doing a challenge where all "military" units are/were Diplomats.
 Jul 23, 2012, 03:52 PM #3 Theov Emperor     Join Date: Feb 2008 Location: The Netherlands Posts: 1,200 you could stay in peace for a whole game and buy almost all other cities __________________ A Guide to the Governments of Civ3 Complete I still play Civ 1.
 Jul 24, 2012, 07:42 AM #4 Tristan_C King     Join Date: Aug 2006 Posts: 801 There are ways to get the bribery and revolt costs down. Unit Bribe = (Unit Type) * (Unit Build Value / 10) * [ (Rival Treasury + 750) / (Distance from Palace + 2) ] Unit Type = 1 if target is a Settler. Otherwise it's one-half. So, Settlers cost twice as much to bribe. Unit build value = the value in shields; i.e., Phalanx = 20, Armor = 80. Rival Treasury can be a serious late-game effect. An embassy reveals his treasury; however, if you know all the other variables in the equation and you attempt to bribe a unit, you can deduce the treasury. Distance from Palace = The capital city is defined as the one containing a palace improvement. Each square of distance from this improvement is 1. Each diagonal square is, I think, sqrt(2), or 1.41. Max = 32. If there is NO palace, Distance from Palace = 32. City Revolt = (Disorder) * (Pop) * [ (Rival Treasury + 1000) / (Distance from Palace + 3) ] Disorder = one-half if there's civil disorder; otherwise, 1. Versus despot/monarchy/commie you can often throw a city into disorder by killing some of the garrison, which undermines martial law, but I don't think it's worth it. Flip the city outright and you get the garrison. Pop = 1 for each citizen--- Distance from Palace is pretty much always the crucial consideration. Capturing the enemy capital makes it a joke to bribe / revolt all his other assets. You can buy huge cities for the cost of a couple improvements. You cannot destroy the palace improvement with your diplomats' sabotage mission If the closest city to a bribed unit is foreign, you pay no maintenance for the unit, anywhere. Godly for settlers, or for military units in Democracy. Last edited by Tristan_C; Jul 24, 2012 at 07:46 AM.
 Jul 24, 2012, 10:36 AM #5 Whelkman Phantom Taxman     Join Date: Mar 2007 Posts: 492 I wish Microprose would have made those mechanics transparent. It would have added another dimension to the game. No one used Diplomats because they didn't know how they worked.
Jul 24, 2012, 10:47 AM   #6
Theov
Emperor

Join Date: Feb 2008
Location: The Netherlands
Posts: 1,200
Quote:
 Originally Posted by Whelkman I wish Microprose would have made those mechanics transparent. It would have added another dimension to the game. No one used Diplomats because they didn't know how they worked.
no one?
__________________
A Guide to the Governments of Civ3 Complete

I still play Civ 1.

Jul 24, 2012, 11:26 AM   #7
Tristan_C
King

Join Date: Aug 2006
Posts: 801
Quote:
 Originally Posted by Whelkman I wish Microprose would have made those mechanics transparent. It would have added another dimension to the game. No one used Diplomats because they didn't know how they worked.
Very eventually...... you got your wish. The formulas were printed in Rome on 640K.

My personal fondness for diplomats is that they scale up in power with the difficulty level, as opposed to everything else, and they strip a hell of a lot of messy randomness from the game.

In particular they bypass the lottery, and can make huge resource conversions in stealing tech and cities

 Jul 24, 2012, 11:33 AM #8 Whelkman Phantom Taxman     Join Date: Mar 2007 Posts: 492 My problem was I saw Rome on 640K once as a cash-stared teenager and told myself "I'll get it next time" then never saw it again, at least until Amazon Marketplace. I had just paid north of \$400 for a "multimedia kit" that included Civilization.
Jul 24, 2012, 09:36 PM   #9
Tristan_C
King

Join Date: Aug 2006
Posts: 801
Quote:
 Originally Posted by Whelkman My problem was I saw Rome on 640K once as a cash-stared teenager and told myself "I'll get it next time" then never saw it again, at least until Amazon Marketplace. I had just paid north of \$400 for a "multimedia kit" that included Civilization.
Man, I'm so spoiled by comparison. I was a fourth-grader when I laid hands on my dad's copy of the book I have his (heavily marked) copies of all the old microprose strategy guides...

Jul 31, 2012, 03:02 AM   #10
Gundus
Chieftain

Join Date: Jul 2006
Location: Norway
Posts: 33
Quote:
 Originally Posted by Whelkman I think someone is or was doing a challenge where all "military" units are/were Diplomats.
I did try this approach combined with some other parameters to make the game difficult,
if I remember right I tried it twice and lost both times.

Aug 06, 2012, 03:53 AM   #11
Gundus
Chieftain

Join Date: Jul 2006
Location: Norway
Posts: 33
Quote:
 Originally Posted by Gundus I did try this approach combined with some other parameters to make the game difficult, if I remember right I tried it twice and lost both times.
However, the diplomat is a ridiculously powerful unit, especially when you have saved up some
gold. I encourage all to check out the potential of diplomats if you havent already.

Aug 06, 2012, 07:01 AM   #12
InnateGamer
Emperor+2

Join Date: Jul 2011
Posts: 48
Quote:
 Originally Posted by Tristan_C There are ways to get the bribery and revolt costs down. Distance from Palace = The capital city is defined as the one containing a palace improvement. Each square of distance from this improvement is 1. Each diagonal square is, I think, sqrt(2), or 1.41. Max = 32. If there is NO palace, Distance from Palace = 32.
I think a diagonal square is 1.5 squares. That's true at least in some rules in Civ 1 or 2, or maybe it's a common rule.

Aug 09, 2012, 02:23 PM   #13
loopinaloop
Chieftain

Join Date: Aug 2012
Location: Poland
Posts: 44
Quote:
 Originally Posted by Gundus However, the diplomat is a ridiculously powerful unit, especially when you have saved up some
Why ridiculously? One of things that I love in Civ1 compared to others is that you can actually win the game while being in a catastrophic position. Once I'd launched a hopeless yet successful crusade of Roman Knights against Aztec Armors defending Montezuma's Tenochtitlan. He left only one Rifleman. I've also captured two other cities: one was captured after desperately throwing my poor Sail to attack. It was a total surprise. I've take the Automobile, Conscription and something else. A Civil War in Aztec empire has started. What are you waiting for? Sell all your Temples, send an army of Diplomats and CONVERT their cities. It's the FALL OF AN EMPIRE which historically accurate, right?

Look, it's THE ONLY Civ game that allows hopelessly loosing player to actually turn the tide. It doesn't guarantee anything but I've tested it many times: with careful planning, huge effort and a stroke of luck... anything can happen.

Man, I LOVE THIS GAME

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