Choosing ideology

I am learning as a go along . . .
I am starting a new game right now. I'll be working on getting an exotic status.

Update:
It's 1090AD and the Shosone have 10% influence over me. Not much i could do about that.
 
The level is calculated by the sum of all people's influence over you. So if you have 3 other civs all 1 level above you you'll be in revolutionary wave.

This is slightly incorrect. It takes 2 levels of difference to gain 1 level of unrest, so for revolutionary wave, you need quite a bit more civs.
 
I am learning as a go along . . .
I am starting a new game right now. I'll be working on getting an exotic status.

Update:
It's 1090AD and the Shosone have 10% influence over me. Not much i could do about that.

Do you have specialists working the three guilds?
Exotic influence isn't much at all.

Also, what turn is 1090AD? Turn count is a clearer indication of what phase of the game your in than the year.
 
This is slightly incorrect. It takes 2 levels of difference to gain 1 level of unrest, so for revolutionary wave, you need quite a bit more civs.

Are you sure? I just played an immortal game where the Greeks had one level of inluence on me (when viewing unrest) by being barely exotic (around 13%) when I was only 8% influential on them by ideologies this is because they wonder-spammed and were going cultural. I immediately got hit with -15 unhappiness from that simple 2% difference and them only being exotic. I got my archaeologists up and caught up but it took a couple dozen turns. Was the most annoying thing as it canceled my order benefits in the mean time. It should not be coded that way, it really should not be thresholds but based on differences in influence.

I am learning as a go along . . .
I am starting a new game right now. I'll be working on getting an exotic status.

Update:
It's 1090AD and the Shosone have 10% influence over me. Not much i could do about that.

Don't worry about that. It won't matter as long as you also get 10% or more over them. The effects will cancel. This is why it is so nice to get exotic on everyone because they then need to get up to 30% to effect you again which is much harder for the AI.
 
Are you sure? I just played an immortal game where the Greeks had one level of inluence on me (when viewing unrest) by being barely exotic (around 13%) when I was only 8% influential on them by ideologies this is because they wonder-spammed and were going cultural. I immediately got hit with -15 unhappiness from that simple 2% difference and them only being exotic.

I've tested this one before. Are there other AI's in the equation? Also world ideology adds 2 levels to the world ideology's opinion so that is an extra unrest level if you don't follow it.
 
To the OP: a good rule of thumb is to convert your first two writers to works, followed by your first two artists. The earlier you generate them the better. I frequently get to exotic by the late industrial era with just these. Throw a couple of artifacts in there when you research archeology and you'll be good to go.

To head off the dissent: I realize this isn't optimal play, but it works sufficiently to avoid mass unhappiness and let's you focus on learning other aspects of the game.
 
I usually only go one of two ways, depending on whether I'm going for a tourism victory or a science victory (you should know by then). If I'm going tourism, I go freedom, for the +34% tourism with a broadcast tower. Otherwise, Order, for the +25% science with a factory. Occasionally I may not go this way, though, if I have a couple of nearby, powerful neighbors who who I would anger if I went the wrong way.
 
To the OP: a good rule of thumb is to convert your first two writers to works, followed by your first two artists. The earlier you generate them the better. I frequently get to exotic by the late industrial era with just these. Throw a couple of artifacts in there when you research archeology and you'll be good to go.

To head off the dissent: I realize this isn't optimal play, but it works sufficiently to avoid mass unhappiness and let's you focus on learning other aspects of the game.

i started a new game just to try something like this. i built the writers guild pretty early and 'made' two writers. These two wrote their great work and i had an exotic status much earlier then that. i must add that the co-players on my continent didn't build one great work. The trouble starts if AI starts building great works. He does it faster than me.
 
Same game as earlier:
Later on i met the other continent and in no time korea had over 30 % influence on me. My influence was not even 10%.
There's not much you can doe about that, is there? What would you guys do, ideology-wise?
 
Same game as earlier:
Later on i met the other continent and in no time korea had over 30 % influence on me. My influence was not even 10%.
There's not much you can doe about that, is there? What would you guys do, ideology-wise?

Your problem isn't ideology, it's culture. If another civ has 30% influence on you in no time, it means you're either doing everything in your power to allow them to be influential over you (trade routes, open borders, shared religion), or your culture is pitifully small.

If you prioritize culture (buildings, city states), you have nothing to fear from anyone else's ideology.
 
Well, it's not. I'm building most regular cultural buildings. He was about 5 times my size. When is say no time, i'm not sure how long it took but it didn't take that long.

I didn't have open borders. Can i prevent him from trading with me? I don't remember religion, but he was on another continent, so i guess he had another religion.
 
Well, it's not. I'm building most regular cultural buildings. He was about 5 times my size. When is say no time, i'm not sure how long it took but it didn't take that long.

I didn't have open borders. Can i prevent him from trading with me? I don't remember religion, but he was on another continent, so i guess he had another religion.

Well, it is, and that's all there is to it.

Ideological pressure is a function of their tourism vs your total culture. If "in no time at all" they are exerting pressure on you, it means their tourism is either massive (unlikely for the AI), or your culture is in very sad shape. Culture comes in many forms, and if you're doing something like a 4 city tradition science game, or odd honor or piety strategies, you can end up with very low culture that is easy to overcome by modest tourism levels.

Once you start prioritizing cultural CS's, and making sure that you build culture wonders, buildings and tile improvements, you will find that the AI's ideology is hardly ever something that concerns you.
 
One thing you have to know is that city generated culture is very low unless you have a culture NW, or several culture wonders. The monuments, amphitheaters etc generates very small amount of culture compared to AI's tourism, especially on deity. Also prioritize on allying culture CS, and winning World's Fair. Once you get a few landmarks, you will be strong enough unless there is an AI culture runaway, which is relatively rare.
 
Do the AIs get a buff to tourism? I cannot quite figure out where it comes from. Is it just a bunch of great works of art? Or is there some other mechanic?

Well, they get a lot of wonders, and they get their guilds super early for early GW's. They also should reach Archaeology pretty quickly and they have a production bonus to units, so Archaeologists come out pretty quick. They also own a ton of land, so that stands to reason they'd get more artifacts.

It's not necessarily a buff to tourism, it's just a lot of other buffs that add up to a buff to tourism.
 
Well, it is, and that's all there is to it.

Ideological pressure is a function of their tourism vs your total culture. If "in no time at all" they are exerting pressure on you, it means their tourism is either massive (unlikely for the AI), or your culture is in very sad shape. Culture comes in many forms, and if you're doing something like a 4 city tradition science game, or odd honor or piety strategies, you can end up with very low culture that is easy to overcome by modest tourism levels.

Once you start prioritizing cultural CS's, and making sure that you build culture wonders, buildings and tile improvements, you will find that the AI's ideology is hardly ever something that concerns you.

Not to bug you or anything, but on King or emporer level it's not allways obvious that you build cultural wonders or have the right amount of influence on cultural CS's (if you know any at all). By the time i met Korea i tried to get the usuall culture and tourism. I skip the early wonders. The first one i go for is forbidden palace and/or sistine chappell. If i remember well i missed both.
 
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