What are the advantages of Modern Armor versus Mobile SAM + Rocket Artillery?
Mobile SAM + Rocket Arty is extremely slow in terms of killing off enemy carpets, has to chew through enemy melee lines and has very limited maneuverability.
I mostly don't understand why people even do Tank or Modern Armor rushes when all you have to do is to concentrate on beakers, bulb for Atomic Bombs and XCom and finish the game in a matter of three to ten turns.
I literally had a game where I played an incredibly slow 3 City Tradition Carthage with horrible dirt and still managed to get XCom at around T240. (This was on AckenMod, where the tech curve is slowed down)
In that same game I used ABombs plus XCom to take five (!) Capitals in two turns, simultaneously of course. I'm not very good at domination, so it's not like this requires a lot of planning.
Really, the four big technologies (on Pangea) to beeline for are: Crossbowmen, Artillery (probably the biggest one), Bombers (probably the most irrelevant one, since AI will have anti air at this point) and XCom.
Tank rushes work, don't get me wrong, but I think there are far easier ways to finish a Domination Victory. You could just as well do a Landship rush, or a Modern Armor rush, any of those.
Firstly, some games will have mods enabled, which were always avoided on the DCL, since the rationale was that it would exclude a lot of people that wanted to play, as not everyone may have been able to run them. But I think it’s become clear that only a hardcore of regular Deity players remain, plus a few who are trying to ‘move up’ to Deity. Additionally, many of us that have been playing Civ 5 BNW for a long time crave some extra variety, and some use of mods was seen as a way to achieve this.
Secondly, there will be suggested VCs (Victory Conditions) and a list of Achievements for each map. This will be recorded, and will take the place of the previous records spreadsheet which was focused on the ‘Top Finishers list’ and which has been abolished.
Sadly, I don't think I'll be playing any of the CDG Challenges then. The fact that in order to be recorded you have to pursue the suggested the VC (even the idea that if you don't pursue the suggested VC you should somehow be sanctioned) is pretty repulsive to me. It limits not only creative freedom, but also makes it so that a lot of write-ups and experiences will be similiar to the point of boredom. It also makes one have a strategy right from the start which I think is a horrible thing - it has also cost me countless games. I much prefer developing my strategy as I develop my empire, depending on my dirt, who my enemies are, what the map looks like, what the diplomatic relations are and so forth. I was really looking forward for this since I never got to participate in the DCLs. Oh well.
Back to Acken Deity™ I go.