Yay! Now i can play a native America game.
Andorra is now updated with YNAEMP and the core of JFD's cultural diversity!
Yay! Now. Now I'm going to play with those. I will try to use the UA for getting 3 social policies for free in one turn.
I have an idea:
Mossi Resistance
There is a chance that upon founding a new city, the empire enters anarchy(chance increases with number of cities). Enemies following religion other then your own receive combat penalty in your territory. -33% religious pressure from another religions in your cities. -5% unhappiness in the capital per every city you founded that follows you religion(up to 30%). Cities following your pantheon belief have extra city combat strength.
I have an idea:
Mossi Resistance
There is a chance that upon founding a new city, the empire enters anarchy(chance increases with number of cities). Enemies following religion other then your own receive combat penalty in your territory. -33% religious pressure from another religions in your cities. -5% unhappiness in the capital per every city you founded that follows you religion(up to 30%). Cities following your pantheon belief have extra city combat strength.
And now, Spurious Scape Siv #4...
Burkina Faso (Yennenga)
Start Bias: Plains
UA: Etalons De La Reine
Units that require a specific Strategic Resource gain a +3% Combat Bonus when attacking for each excess copy of that Resource you possess. +2 Faith from Horses.
UU: Mossi (replaces Knight)
Higher Combat Strength than the Knight it replaces, faster, and starts with both Charge and a unique promotion, "Nakomse", which allows it to generate a small amount of Culture and Faith when Pillaging a tile. Vastly more expensive and cannot be bought with Gold.
UB: Na Possum Ground (replaces Colosseum)
+2 Happiness. +1 Faith per :greatworks: Great Work of Art in the City. Contains a slot for a Great Work of Art.
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Explanations later when I am less of the tired.
Personally I think this'd look great as a Mossi civ:
Certainly an interesting UA, but I'd like it to be more focused on religious tolerance, the Mossi incorporated Islam into their ceremony, and allowed Imams to preach, but they never let it become a dominant religion.
I like the "less religious pressure" things, something that makes the Mossi very hard to convert to another faith!
Okay, i had an other idea as well:
Mossi Dominance
Receive no religious pressure from other religions via trade routes. Cities following your religion remain in resistance for 33% more time. -5% unhappiness per every city that follows religion other then your own(up to 25%). Receive no religious pressure from civilizations that you are in war with. Receive the pantheon belief of civilizations you are friends with(may not receive more then 2 beliefs at the same time).
I like some of the ideas there, but I came up with something:
When founding a religion or pantheon, you may chose beliefs that have already been adopted by another religion. +2 faith from pastures.
And perhaps some of the religious pressure related stuff, but, erm, how possible is the first bit to code? Adopting beliefs that already belong to a religion?
I like some of the ideas there, but I came up with something:
When founding a religion or pantheon, you may chose beliefs that have already been adopted by another religion. +2 faith from pastures.
And perhaps some of the religious pressure related stuff, but, erm, how possible is the first bit to code? Adopting beliefs that already belong to a religion?
I don't know, but that's a really cool idea.
Is your idea possible to code?
I'm hoping so