Firebug's Civilizations

Firebug

Not-so Great Engineer
Joined
Sep 25, 2014
Messages
1,271
Location
Clevedon, England

Warning, these mods remove Alexander.


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Unique Unit Citizen Hoplites
Spearman replacement, +30% near the capital. Based on Capital proximity (-5% per tile distance beetween unit and capital)

Unique Building Temple of Apollo
A much earlier replacement for the Writers Guild, that generates 2 extra points towards a Great Writer.

Images
Spoiler :



Compatibility
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige

Credits
Firebug - Leaderhead, Retexturing, Icons and Coding
AgressiveWimp - Fixes to Coding
LeeS - Fixes to Coding
Rob (R8XFT) - Changing the UUs name
danrell - Hoplites UnitArt



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Unique Unit Elite Hoplite
Replacement for the Spearman. They have 20% combat strength adjacent to friendly military units. and gain double xp when defending.

Unique Building Military School
Unlike the Barracks it replaces it gives +25 xp and +2 Food

Images
Spoiler :







Compatibility
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige

Credits
Firebug - Coding and Art
DJSHenninger - UA Coding
LeeS - Helping with UA
Kerfuffle - Map art


Unique Unit Colonist
Special settler for Megara. Ignores terrain and can embark immediately. +2 Sight when embarked.

Unique Building Trade Port
Available at Optics, unlike the Harbor it replaces. +2 Gold per sheep, cattle and
horses resource.

Images
Spoiler :





Compatibility
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige


What's Next? (Traits may change)
Spoiler :

Epirus - Pyrrhus
UA - Pyrrhic Victory: All Military Units have a bonus in foreign lands, can use enemy roads, and pay just one movement point to move from sea to land. The gold cost of purchasing units in cities with a Courthouse is reduced by 25%.
UU - Chaeonion Agema (Spearman): Heals even if it performs an action.
UU - Mercenary Elephants (Chariot Archer): Has Fear promotion (-10% strength to adjacent enemy units). Has a melee attack rather then ranged and combat strength equal to a horseman. When purchased with gold it gains the City Plunder promotion (Steals Gold equal to 100% of the damage inflicted on a city).

Thespiae - Thespius
UA: Love and Muses - Classical era buildings gives you a free Great Work of Music slot. Excess Happiness generates Great Musicians. (Can't build Settlers or Annex cities)
UU: Melanochitones (Replaces Swordsman): When wounded they inflict 25% more damage than normal.
UB: Polyandrion (Temple): +2 Happiness. Gain 50 gold when a Great Person is expended. +10% Great Person generation.

Miletus - Thrasybulus
UA: The Legacy of the Milesians - All Cities generate +1 GPP towards Great Writers. The number of GPPs generated increases with a city's distance to the Capital.
UU: Great Philosopher (Great Writer) - Creates unique Great Works that yield science as well as culture. Great Philosopher's Academy also yields +2 culture.
UB: Stoa (Market) - +35% Gold and +2 Culture.

Syracuse - Gelo
UA: Forge of Hephaestus - Hills yield +1 Production and Mountains yield +1 Production and +1 Faith. (Can't build Settlers)
UU: Lonchophoroi (Horseman) - +25% Combat Strength vs Mounted Units
UB: Fountain (Garden) - +1 Faith. Contains a Great Work of writing, which when filled increases faith yield by +3

Akragas - Phalaris
UA: Valley of the Temples - Can build 7 Unique temples, each producing a different yield or effect*.
UU: Hoplite (Spearman) - Starts slightly weaker then the spearman it replaces but Gains a unique promotion from each of the 7 unique temples.
UB: Brazen Bull (Circus) - Requires no nearby resources. +2 Happiness, +1 Faith and +1 Culture.

*The first Temple yields faith, followed by culture, production, gold, food, military and great people.

Rhegium - Anaxilas
UA: City of Bronze - Mines yield +1 Production. If the city has an improved resource of copper nearby it receives +2 Culture and receives an Artist specialist. (Can't build settlers)
UU: Hoplite (Spearman) - Fights stronger in hills.
UB: Bronzesmith (Mint) - As well as the usual Mint bonuses, Convert 2 hill tiles in this city to Copper. Copper resources produce +2 gold.

Samos - Polycrates
UA: Tyrant of the Mediterranean - Coast yields +1 Food and +1 Gold. Naval Units cost no maintenance. +15% of your current GPT goes towards Naval Production. (Can't build Settlers)
UB: Eupalinian (Aqueduct) - 40% of Food is carried over after a new Citizen is born. 0 Maintenance. +1 Production and +5% Production.
UU: Samaina (Trireme) - Coastal Raider I and may enter territory without open borders.

Mycenae - Agememnon
Cyclopean Masonry - Defense buildings have an engineer specialist slot when built and are 15% more effective.
Tholos (Shrine) - Contains 1 Great Work slots. +5 XP. Can build 4 in 1 city, each giving a different Great Work slot and another +5 XP.
Bronze Warriors (Swordsman) - Throw spears before attacking and doesn't require iron. Weaker combat strength. (Available at Bronze Working)


Kingdom of Macedonia - Alexander III
Basilikoi Hetairoi - All Melee units start with the Shock I and Drill I promotions and have a 10% Great General combat bonus. When a Great General is born a We Love the King day starts in the Capital.
Foot Companions (Spearman) - Higher combat strength. Generates Great Generals 25% faster.
Companion Cavalry (Horseman) - Higher combat strength and can force a unit to retreat.



OTHER CLASSICAL CIVS



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OTHER CIVS




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Moor
It has more strength then the Swordsman it replaces, and can generate Great Generals very fast.

Minaret
It can remove occupied unhappiness like the Courthouse it replaces, but also increases religious pressure emanating from the city and produces +2 faith.

Compatibility
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige
YNAEMP TSL
Civ IV traits in Civ V





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Knights of St John
Unlike the Musketman it replaces the Knights Generate Great Generals 35% faster and heals +5 health to adjacent units.

De Redin Tower
As well as the original armory bonus it adds +5 Defense and +10 HP and gives the Watch Tower promotion to melee and gun units built in this city (+1 Sight).

Compatibility
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige
YNAEMP TSL



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Royal Infantry
Has the Skirmisher promotion which gives a +25% strength bonus in rough terrain and ignores terrain costs. -10% weaker combat strength when in open terrain.

Garde Du Corps
33% Defense against ranged. Higher combat strength (29)

Compatibility
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige



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Opalchentsi (Rifleman): Gains extra combat strength equal to a third of your excess happiness.

Rose Field: For every 4 Rose Field improvements in the empire gain a copy of the Rose Otto luxury resource. Yields +2 gold and +1 culture, doubled during WLTKDs

Compatibility
JFD's Cultural Diversity (Core)
JFD’s Piety
Yet (not) Another Earth Map Pack
Map Labels
Ethnic Units
R.E.D. Modpack
Community Balance Patch
Civ IV Leader Traits in Civ V
JFD's Exploration Continued Expanded
Historical Religions Complete





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PLA Infantry (Infantry) - +20% Combat Bonus when fighting next to adjacent allied units. Costs less to produce then normal infantry. It has less combat strength then Infantry. (Doesn't Obsolete)

Business District (Stock Exchange) - 3 Specialist slots. +35% Gold in City. Costs more to produce then normal Stock Exchange

Compatibility
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige
YNAEMP




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RAF Harrier (Jet Fighter) - +50% Damage to armoured targets. +2 Range.
Broadcasting House (Broadcast Tower) - +2 Tourism and +3 Gold. Contains 2 Great Works of Music.

Compatibility
Civ IV Leader Traits
Cultural Diversity
Ethnic Units
Map Labels
Piety and Prestige
YNAEMP

 
OTHER CIVS

Micro Nations

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Museum of Eccentricities
Double the yields and great work spaces of the Museum it replaces. Gives 1 free Archeologist.
Guest House
Great Work tourism in the city is increased by +66%. +1 Gold for every 2 Citizens.​






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Possible Future Projects
Spoiler :

United Kingdom - George II
Georgian Revolution - Each industrial technology discovered decreases policy costs by 5% (up to 50%). Great People tile improvements yield +2 production.

Foundry (Windmill) - +15% production of buildings. +3 Production. +2 Iron resources.

Dreadnought (Ironclad) - Capable of short but strong ranged attacks.

Republic of Genoa - Simone Boccanegra
Età D'oro di Genova - Length of Golden ages increased by 5% per luxury resource. International Trade Routes sent to annexed cities receive +3 Gold. Length of trade routes originating from annexed cities increased by 15%. (Can't Build Settlers)

Galle Grosso (Galleass) - Similar to the Galleass, but has 125% strength against cities.

Genoese Bank (Bank) - Can only be built in Annexed cities. Removes occupied unhappiness. +65% Gold from this city and globally reduces the cost of purchasing tiles by 5%.

Singapore - Stamford Raffles
The Lion City - Cost of purchasing buildings and culture cost of acquiring new tiles reduced by 33%. Increase Global Happiness by +1 for every 3 Policies adopted. Start a Golden age when you finish a Policy tree. (Can't build settlers or annex cities)

Street Market (Market) - As well as the usual market bonuses it increases the yield of luxuries by +2 Gold. +2 Tourism at Flight.

Volunteer Corp (Rifleman) - Unique unit that can upgrade into stronger versions of itself at the required techs up until Mechanized Infantry. +35% bonus in friendly territory, weaker combat strength.


Kuru Kingdom - Parikhorsehocky
Vedic Rites - For every 10 faith per turn gain +2 Culture in the Capital. For every 20 Faith per turn receive a free Great Writer.

Vedi (Shrine) - +1 Faith and a Great Work of Writing Slot. A Vedic Priest appears upon construction.

Purohita (Missionary) - Can spread religion 2 times. Or can be placed on a horse or sheep resource to perform a sacrifice to gain a large amount of faith.

Kingdom of Kush - Piye
Land of the Bow - Each Camp within a cities borders gives +1 xp to units trained there and each Mine gives +5% ranged unit production. Camps can be constructed outside of Kush borders.

Nubian Bowmen (Archer and Composite Bowman) - Higher combat strength and upgrades. Bonus in flat terrain. Can build camps.

Bloomery (Forge) - Available at Bronze Working and doesn't require iron nearby. +2 Iron Resources and Iron yields +1 Gold. Doesn't increase land unit production.

The Christian Kingdoms of Iberia
Kingdom of Asturias
Alfonso III
Gothic Chronicles - Each :greatwork: Great Work of Writing in a city gives +5 XP to units built in the same city (Max +15). Conquered cities have a free Garden.

Caballeros Hidalgos (Knight) - When stationed in a city produces points towards a Great Writer.

Asturian Church (Garden) - Same effect as a Garden but doesn't require water nearby. +1 Faith and a Writer specialist.

Kingdom of Castille
Isabella I
(The original Spain civ)

Kingdom of Aragon
James I
Consulate of the Sea - Each :c5influence: Declaration of Friendship increases income from :trade: trade sent out by +2 :c5gold: Gold and :trade: trade arriving by +3 :c5gold: Gold.

Knights of Calatrava (Knight) - Can be purchased with Faith. Has Defensive terrain bonuses.

Studium (University) - Rather then +2 Science from jungle, the Studium increases science from trade routes by +2.

Kingdom of Navarre
García Ramírez
Restoration of Independence - When a peace treaty ends, start a Golden Age. During Golden Ages the cost of purchasing buildings and units is halved.

Gascon(Crossbowman) - Bonus in friendly lands but can only be purchased. Cheaper then the crossbowman it replaces.

Star Fort (Castle) - Larger defense then the castle and Citadels in workable range yield +3 Gold and Culture. (+11 :c5strength: City Strength and +31 HP.)

Catalan Counties
Wilfred
Marca Hispanica - Found Puppeted Cities which generate Great People +25% faster and have free Castles (after Chivalry). Border Growth doubles when at war.

Almogavars (Swordsman) - Doesn't require iron. Ignore terrain costs and throw spears before attacking. Weaker combat strength (12 instead of 15).

Grand Company (Knight) - Bonus in foreign lands. Amphibious.

 
Reserved
 
Nice!
 


Unique Unit
Elite Hoplite
They have the Morale promotion which gives them +15% combat strength and gain double xp when defending.


Unique Building Military School
+25 xp and +2 Food

Images
Spoiler :






Compatibility
Works with other mods, but not effected by them.

Credits
Firebug - Coding and Art
DJSHenninger - UA Coding
LeeS - Helping with UA

Warning, Removes Alexander (this is because i will eventually be adding more Greek civilizations. I may also get round to making Alexander a leader of a Macedonia civ too)


Added Sparta! Next step is to rebuild and fix issues with Corinth.
 
Is the experience per citizen limited?
 
I'll be honest, i never really checked. It shares a code with the 50% production so i would assume so.
 
Wow, that Malta sounds insanely OP, are you sure +5 Faith and Culture is good for Castles?
 
None of those "Future Projects" are finalised.
I like to keep ideas written down as i think of them though, so that's why they're there.
 
Malta interests me a lot so i'm going to be working on that.

Here's a leaderscreen for Phillipe. Jean. (I realised Jean Parisot de Valette is much more famous.)
Spoiler :
 
Hm, maybe using Morgan Black as the base for the leader would yield better results....
 
I'm ashamed to say i actually researched him. Then realized you were joking.
 
I'm actually not quite joking, the IGC model for Morgan Black looks similar to the Civ5 leader models, so he could be used in the leaderscene with some slight modifications and wouldn't look that bad.
 
I misread and thought you meant have him AS the leader.

He doesn't look like Phillipe however. A modified Gustavus was the closest to looking like Phillipe i could get.
 
Syracuse - Gelo
UA: Forge of Hephaestus - If Syracuse is founded by a mountain it receives +50% Production. Mountains and Hills produce +1 Faith after discovering Philosophy.
UU: Mercenary Hoplite (Spearman) - Can only be purchased. Cheaper to buy then Spearman and gain gold from kills.
UB: Greek Theatre (Amphitheatre) - +2 Culture, +1 Faith and 2 Great Works of Writing slots.

Acragas - Phalaris
UA: Valley of the Temples - Can build 7 Unique temples, each producing a different yield or effect. Shrine produces +1 Faith and +1 Culture.
UU: Hoplite (Spearman) - Starts slightly weaker then the spearman it replaces but Gains a unique promotion from each of the 7 unique temples.
UB: Brazen Bull (Circus) - Requires no nearby resources. +2 Happiness, +1 Faith and +1 Culture.

Rhegium - Anaxilas
UA: City of Bronze - Mines, Lumbermills and Plantations yield +1 Gold and +1 Production. If the city has an improved resource of copper nearby it receives +2 Culture and receives an Artist specialist.
UU: Hoplite (Spearman) - Fights stronger in hills.
UB: Bronzesmith (Mint) - Copper resources produce +2 Gold and +1 Production.

Samos - Polycrates
UA: Festival of Hera - Golden Age begins and the city receives a permanent +25% Growth bonus at the discovery of Calendar. +1 Food from Plantations.
UB: Vineyard (Garden) - Available at Calendar. +25% Great Person Generation in this city. +2 Happiness. +1 Food from Plantations.
UU: Hoplite (Spearman) - Gains golden age points from kills.

More City States.

And whats this state?
 
I finally got round to packaging Corinth again after i had to get a new computer. This also allowed me to make it compatible with Sparta (serious issues with that) and give it new Unit Art.

Sparta has a new map now as well, courtesy of Kerfuffle.
Work on Megara has begun!
 

Unique Unit Colonist
Special settler for Megara. Ignores terrain and can embark immediately. +2 Sight when embarked.

Unique Building Trade Port
Available at Optics, unlike the Harbor it replaces. +2 Gold per sheep, cattle and
horses resource.

Images
Spoiler :





Warning, Removes Alexander (this is because i will eventually be adding more Greek civilizations. I may also get round to making Alexander a leader of a Macedonia civ too)

Am i glad to reveal, Megara has arrived to join the other States. They'll be annoying Athens, Corinth and Sparta by settling next to them, and laughing at how they can't built settlers.
 
Hi Firebug - Megara looks like a nice addition to your other GCS (Greek City-States ;)).
I hope you don't mind me saying, but wouldn't it maybe be an idea to add a custom unitflag to the Colonist UU? Not that I have any ideas as to what it could be, it's just a little weird to see the regular Settler flag over a UU.
Another thing maybe worth considering would be to change the name of the UU to something less generic than Colonist. Maybe Oecist? AFAIK that's a general term used about greek colonists.

Also, could you add a full leaderscene image (either here or on steam)?
 
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