GPuzzle's Civs

It's just way too simple, in an unfun way. Also I have no idea why did you make the JIDF a combat unit, or even... Why did you include it in the design at all. The Iron Dome's also weird, with no references to missiles, or at least an increased city combat strength, or something related to city defense. It's bonus just feels out of place.

There are a lot of fun possibilities with porting modern Israel into civ; I particularly always wanted to make one focused on Zionism, so I found it odd to see such a simplistic take on it.
 
There's always the problem of it being too late and a need to go through Defensive buildings, but nothing I can't work around.

Israel is complicated. I want to represent a technological potency that fights really damn well in its own territory and is a bit expansive but highly defensive. Science and Expansion are my primary goals, with Defense a close third.
 
@TarcisioCM: I'm sort of tilting right now. My Lua for others seems to not work, and I'm trying not to go all-in on Lua so I don't end up with code that should be working but isn't. It's annoying for me and everyone I tried to help, but I'm trying simpler designs until I'm satisfied. Also, I confused the JIDF with the IDF. Oh, God...
 
There's always the problem of it being too late and a need to go through Defensive buildings, but nothing I can't work around.
An idea I had was to make the Iron Dome an unit that only actually does stuff when garrisoned on a city. It would still be lategame, but wouldn't need to go through defensive buildings.
 
I find Israel pretty interesting, so I thought I'd throw out a quick design for a Modern Israel. It goes without saying that Natan should be interested.

Hail the Genius Puzzle! :D
(Anything I written below is touched by my Israeli boldness, no offence)

Whaaaaaaaaaaaaattttttt nau :eek:
This design does no Chesed with Israel, and you must have a lot of Gevurah to post it.

1.What the UA is suppose to represent
2.Where's the kibbutz
3.Iron dome is... Placed somewhere in my city. I never thought if it as an arsenal, but I suppose it could work... It obviously can't be a Renascence era building, though.
4.IDF has many special units....
5.I could think of so much israle designs... But who's the leader?
 
Really, I'm stuck. I want to represent three things with Israel:

- Insane defensive warfare (they took a dump on pretty much everyone invading them within a week).

- Technological powerhouse (Israeli tech is amazing).

- Slight expansionism (settlements...)

I'm not good with names, so I think that it's better if you give the names for what I code.

Also, Kibbutz is taken by Leugi.

As for the Leader, I actually didn't research that.
 
UA should be called startup nation. I'll give you some concepts when I wake up.
(Also, six days. And that was too good to be true wasn't it :p)
 
Really, I'm stuck. I want to represent three things with Israel:

- Insane defensive warfare (they took a dump on pretty much everyone invading them within a week).

- Technological powerhouse (Israeli tech is amazing).

- Slight expansionism (settlements...)

I'm not good with names, so I think that it's better if you give the names for what I code.

Also, Kibbutz is taken by Leugi.

As for the Leader, I actually didn't research that.

How about this for all three of those?

Israel
Leader: Ben Gurion
UA: The Promised Land
Military buildings decrease the :c5gold: gold and :c5culture: culture cost of acquiring new tiles and receive a free :c5science: scientist specialist slot. Upon purchasing a new tile, receive :c5science: science and :c5greatperson: Great Scientist points in the :c5capital: Capital.

UU: Iron Dome (Replaces Arsenal)
The Iron Dome is significantly more expensive to produce than the Arsenal it replaces, and only grants +5 :c5strength: combat strength, however :c5science: science buildings in cities with an iron dome also provide +3 :c5strength: combat strength and yield +1 :c5science: science while at war.

UB: Merkava (Replaces Tank)
Unlike the Tank it replaces, the Merkava receives 1 :c5war: experience and +25% :c5strength: defensive strength whenever it begins its turn on an academy in friendly territory. Furthermore, the Merkava heals 20 HP and gains +5 :c5war: experience when you discover a new :c5science: technology.

The tile purchasing hinted at in the UA reflects the settlements like you asked without being too heavy handed or controversial about it, and also tie it together with defensiveness and science. The free scientist in military buildings reflects the way Israeli science was driven by a need to stay ahead of its competitors for survivals sake, and so ties defensive play with teching up. It will allow Israel to snowball and increase its size as long as it remains tech focused - more tech equals more land, simples. The Iron Dome also ties together these focuses by directly linking scientific research with defensiveness and allows Israel to do even more science during times of peril, but the lack of an offensive UU or any bonuses to offensive war means the Iron dome encourages the player to get involved in lots of defensive wars to maximise science output, aided by the defensive strength granted by the UA and UB and the powerful Merkava.

The Merkava also receives huge bonuses if you play the science game well. Having lots of academies, aided by the GS points from the UA and extra scientist specialists, will make sure that your tanks are able to form an impressive defensive line within your nation, tying defense and science together, but the added experience from both teching up and having academies will make sure that, provided your tech is kept up to date, you can still take the fight to the enemy when you need to. It encourages waiting within your territory defensively for as long as possible until the right time to strike (timing it with teching up could be an interesting play so you can beeline loads of techs while at war to keep the Merkavas healing.) just like IRL Israel.

And there you have it, a scientific turtle to rival Korea. It may be totally OP right now but the numbers can be adjusted - I'm never great with the finer details like numbers but like the overall direction of this kind of design.
 
I like this design. The UA is nice, especially that subtle reference to the settlements. The UA and the UB don't look OP to me but the UU does. I like the academy part, but the second half is too strong. I think there needs to be a cap of the amount of XP you can acquire from either method first of all and fully healing sounds way too strong, maybe heal like 20 HP or something. Besides that it looks good to me. I did a research paper and presentation about Israeli-Palestinian relations last year so I'm looking forward to a modern Israel civ.
 
Ah you're right about the fully healing, I'm used to playing longer games where techs are so rare that it wouldn't be as useful, but I can see that 20hp heal would definitely make more sense.
 
This Israel design seems elegant and flavorful, I hope it's within GPuzzle's capacities to code.
 
Actually, the hardest part is the UU, I think.

UA can be done by mixing up a bit of code used by JFD's Tojo and SQL.

UB is done through Lua which I have an idea of what to do with. JFD's Milan and Norway, a Dummy Building and a way to count them which shouldn't be impossible to do (maybe there's some code there that can be used) should allow it.

UU's a bit complex and I might have to ask maybe DJSHenninger advice, but shouldn't be too hard.
 
UU's a bit complex and I might have to ask maybe DJSHenninger advice, but shouldn't be too hard.

The Yumemi civ I made (not hosted here yet, but available on Steam) has some Lua code for giving units XP when they start their turn on Citadels, so that could give you a basis to work from. My Moriya shrine civ has some Lua to give the player Faith when they discover a technology, so it might help give a starting point for the other half of the UU ability too -- instead of giving faith, you'd just walk through your units and heal up any Merkavas you find.
 
Hey there! Just noticed that this is happening.

I have a sketched out modern Israel myself. I like your iron dome idea better. However, I can't say I like the UA. The settlements are interesting but super problematic. If I were in control I'd do something espionage related, to show off the Mossad. I think spying can integrate into all the other focuses as well. My idea would be to grant a combat bonus to civs you've stolen a tech from, but you can add some science bonuses as well to replace the expansionism stuff. I just think that the settlements don't quuuuite fit.

Just my two cents for your consideration! Good luck.
 
Actually, would you guys mind if this was a collab with Our World?
 
Hey there! Just noticed that this is happening.

I have a sketched out modern Israel myself. I like your iron dome idea better. However, I can't say I like the UA. The settlements are interesting but super problematic. If I were in control I'd do something espionage related, to show off the Mossad. I think spying can integrate into all the other focuses as well. My idea would be to grant a combat bonus to civs you've stolen a tech from, but you can add some science bonuses as well to replace the expansionism stuff. I just think that the settlements don't quuuuite fit.

Just my two cents for your consideration! Good luck.

Settlements? Its Ben gurion.
Now... Urdnot, I know civ designs don't have to be 100% accurate, or even 50%, but even though the UA is... Perfect(I mean its so obvious yet so hard to think of), I don't get:

1. The Merkava. What does the Merkava has to do with science?
2. Iron dome.... Same thing. Its not* science related, and it can't(simply can't) be unlocked at metallurgy.
3. Why give Ben gurion those uniques? They have nothing to do with him.

*as in, it shouldn't be.

I'd change it too:

UU: Merkava IV
Replaces Modern armor. Has the "Mazkom", "Wind Coat" and "Chariot" promotions, allowing it to freely move through large distances.

UB: Iron dome
Replaces military base. Though it doesn't increase the city's HP, it allows the city work all tiles, even if an enemy unit is actioned in them, and grants all ranged unit within the city's territory a 100% penalty vs. Cities.

*Mazkom: pays 1 movement point to move through rough terrain.
Wind coat: Grants a chance of not taking damage when being attacked by\ attacking range units.
Chariot: ignores ZOC outside enemy territory, +1 :c5moves: movement.

And will change the leader to a... More modern one.


(But I want too Israels :cry:)
 
Modern Armor replacement is terrible, in all the games I've played I've unlocked Modern armour like... once.
 
Modern Armor replacement is terrible, in all the games I've played I've unlocked Modern armour like... once.

Yeah me too. In my last game. Upgraded from Comanche rider. It was simply too weak... :p
Also: collab? Does that mean more people involved? Yay!
(Why won't you release Israel and Iran in a civ pack :lol:)
 
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