Mistfit
Deity
Good we may need one (two Weedy Moments, not game changing, in my turns)
Ok Here it goes.
Pre Turn:
Only England and Russia at war
Switch clown in Berlin to a scientist 3 happy 3 sad Market in 1 then Worker and Settler
Move a sword and a spear out of New Konnensburg to cut off French Sword
Trade Russia our WM for hers she gives 13 gold
Trade England our WM for hers she gives 15 gold
Trade India our WM for his he gives 12 gold
Trade China our WM for his he gives 7 gold (note according to the dork in the upper right hand corner the Chinese army fears our knight...yep all one of them)
Skip Japan no $
Trade France for WM straight up
Hey 47 gold is 47 gold...
Our world looks great (aside from all of this dang jungle)
IBT
French jockey around units
Berlin finishes Market starts worker done in 1
Munich finishes Market starts library done in 10 (we currently have 7 gpt from this town going to science so this should raise that to at least 10, right?)
Stuttgart finishes worker starts on Courthouse done in 40
Leipzig Expands
Turn 1 (470 AD) The first year in the Reign of Baron Von Mistfit
Workers, working
Our 1 mighty Knight moves south
Archer and Warrior move towards bard camp in SE
France now has Invention with no intentions of selling it (monopoly)
No other trades
Cant turn down science. 2 until Education (trade bait for Invention?)
IBT
Uh Oh Russians requesting an audience...
She wants a ROP and MA against England...Sure..Not... how about a gift of 1 gold?
Berlin finishes a worker (dang it only takes two to grow Hmm...) starts a settler MM growth in 3 Settler in 3
Bonn finishes Aqueduct starts a Market done in 25
Salzburg finishes a worker (computer wants to start Sun Tzu no thanks) how about a settler cant make MM work right so settle for settler in 6 expand in 5
Turn 2 (480 AD)Workers chopping roading and other as sundry things
Most of my time working on blockading the French (persistent little buggers)
Change Hanover scientist to clown because of coming growth
Turn Down Science to 40% save 38 gold still due in 1
France still has monopoly on Invention. No one else has squat
IBT
Finish Education start on Astronomy science back to 50% due in 11 +8gpt(would have cost 24gold to get it in 10)
Bremen finishes a market starts a settler growth in 7 due in 4
New Leipzig finishes a worker starts another
French Start Leo's
English start Sun Tzu
Turn 3 (490 AD)
Kill a barb horse in the SE
Move around units to stop the French (where are they going?)
France will sell invention for Education, WM and 15 gold now. Ok
Sell Education to/for:
Russia/28g,WM
India/16g,WM
China/11g,WM
England/8g,WM
Japan gets none...I just don't like him and he's broke next turn if he can muster 1 gold
The only reason I did this deal was because I think the idea was to hurry the learning curve across the board to get to the UN. Well this went pretty cheap lets hope they build uni's and don't forget our kindness (we also made 48g)
IBT
Hamburg finishes a knight start another due in 12
New Heidelberg finishes a worker starts a library due in 40
Turn 4 (500 AD)
Finally get down to pop the barb camp in the SE 25g
More dancing with the French
Give in and gift Japan Edu
France hasn't sold Invention to anyone
IBT
Berlin finishes a settler, growth in 2 settler in 4
Heidelberg finishes Market starts worker in 2
Hanover finishes Courthouse starts on Market (at size 8 with 1 clown market in 17 growth in 18) should be able to get rid of clown at that time
Brandenburg finishes a Courthouse starts a Market (watch this one for happiness) (note this for later use) growth in 4
Turn 5 (510 AD)
Teach the French some new dance moves (the Lambada...the forbidden dance)
Move Berlin settler towards Nuremberg where galley is being built
China now has invention
No one has much of anything offer for invention 16 gold from everyone I think
IBT
Here we go again...French want an audience...She wants to trade maps..Sure no prob
Turn 6 (520 AD)
Dangit...Tripped (miss-clicked) while dancing with the French a sword will get thru.
Rush settler in Salzburg for 40g to time growth and completion
Russia now was invention
Dangit Japan now has one gold I should have held out on the trade
IBT
Heidelberg finishes a worker starts a university (This can be vetoed I just wanted to start 1 make sure you change it 1st turn if you want a rax) due in 17
Bremen finishes a settler starts another size 4 growth in 2 settler in 6
Salzburg finish settler start on courthouse in 20
Turn 7 (540 AD)
Yup the one sword got thru...sorry
Move Salzburg settler towards Nuremberg
2nd Knight arrives in a southern town
Bremen settler heads south into jungle
Settler arrives at Nuremberg awaits the galley and other settler
Sell invention to England/23g+WM - India/18+WM - don't trade to Japan 0$ - again
IBT
Leipzig finishes a worker starts a Courthouse done in 40
Turn 8 (540 AD)
I may have contained the loose French Sword
Settler arrives in the north
Settler heads further south into the jungle
Japan has learned Invention (well good for him)
No diplo or trades available (tech parity across the board)
IBT
Yea!!! The French Move south... At least they gave me some excitement this set of turns
Berlin finishes a settler start another? Done in 4 - I dont know what else to do with this town you guys are going to have to show me the finer points of living in a world without a rax in every town
Nuremberg finishes a galley and starts a courthouse due in 20
Turn 9 (550 AD)
Settler headed for the jungle is where I think he should go but I will leave him for the next person to locate
Berlin settler heads towards W coast galley (new Munich I think) he can get there in 8 the galley wont be done until 11 prolly rush. Watch out for barb galley on that coast
West Coast Galley loaded up with 2 settlers ready to ride to island (in retrospect maybe you guys ment a unit to go with for barbs) oh well you can yell at me later.
Settle New Bremen in the North where we discussed today. Starts on a lib(?)
Move workers around again
No diplo no trades
IBT
The English want to talk again - trade territory maps why sure...
Yea I finish my 2nd knight we now have 3 total - and start on my third in Frankfurt
Munich finishes a Library and starts on a University (so I lied I want to start 2 of em Michigan and Michigan State)
Ya see...I almost made it through with out incident...and then I got lazy and didn't check to see who was happy and who wasn't and this is what I get (I even mention it in my turn log...this bugs me badly)
My apology to whomever is next. Thats no way to leave a set of turns.
BTW Brandenburg gets a Scientist
Turn 10 (560 AD)
Move workers - move units back towards cities not that the French are moving away
Move galley towards E Island
And so ends the reign of Baron Von Mistfit
Post turn report:
Well besides the last weedy moment there not overly exciting turns...but what the hey at the end of my turns we are again ahead of Japan in score for what thats worth.
We have a settler in the SE ready to settle if you like the spot
We have one settler headed towards the galley being built on the west side
We have 2 settlers in a galley headed towards the East Island
I can't make many Knights because we have no Rax. You can add one to Heidelberg pre turn if you want another. It's currently on University.
I think out of all of our cities we only have 2 Rax, so I only made Knights out of those. Reg Knights make no sense to me.
Just a side note: The Russians were at war the whole ten turns but no Cities traded hands.
Again I apologize for the burning city. On to the next player.
2nd Weedlike move I forgot to copy the save to disk before I came to work so it won't get uploaded unitl 6 p.m. this evening...
Our Empire
West Side Story:
East Germany:
Again, I will upload the save this evening
Ok Here it goes.
Pre Turn:
Only England and Russia at war
Switch clown in Berlin to a scientist 3 happy 3 sad Market in 1 then Worker and Settler
Move a sword and a spear out of New Konnensburg to cut off French Sword
Trade Russia our WM for hers she gives 13 gold
Trade England our WM for hers she gives 15 gold
Trade India our WM for his he gives 12 gold
Trade China our WM for his he gives 7 gold (note according to the dork in the upper right hand corner the Chinese army fears our knight...yep all one of them)
Skip Japan no $
Trade France for WM straight up
Hey 47 gold is 47 gold...
Our world looks great (aside from all of this dang jungle)
IBT
French jockey around units
Berlin finishes Market starts worker done in 1
Munich finishes Market starts library done in 10 (we currently have 7 gpt from this town going to science so this should raise that to at least 10, right?)
Stuttgart finishes worker starts on Courthouse done in 40
Leipzig Expands
Turn 1 (470 AD) The first year in the Reign of Baron Von Mistfit
Workers, working
Our 1 mighty Knight moves south
Archer and Warrior move towards bard camp in SE
France now has Invention with no intentions of selling it (monopoly)
No other trades
Cant turn down science. 2 until Education (trade bait for Invention?)
IBT
Uh Oh Russians requesting an audience...
She wants a ROP and MA against England...Sure..Not... how about a gift of 1 gold?
Berlin finishes a worker (dang it only takes two to grow Hmm...) starts a settler MM growth in 3 Settler in 3
Bonn finishes Aqueduct starts a Market done in 25
Salzburg finishes a worker (computer wants to start Sun Tzu no thanks) how about a settler cant make MM work right so settle for settler in 6 expand in 5
Turn 2 (480 AD)Workers chopping roading and other as sundry things
Most of my time working on blockading the French (persistent little buggers)
Change Hanover scientist to clown because of coming growth
Turn Down Science to 40% save 38 gold still due in 1
France still has monopoly on Invention. No one else has squat
IBT
Finish Education start on Astronomy science back to 50% due in 11 +8gpt(would have cost 24gold to get it in 10)
Bremen finishes a market starts a settler growth in 7 due in 4
New Leipzig finishes a worker starts another
French Start Leo's
English start Sun Tzu
Turn 3 (490 AD)
Kill a barb horse in the SE
Move around units to stop the French (where are they going?)
France will sell invention for Education, WM and 15 gold now. Ok
Sell Education to/for:
Russia/28g,WM
India/16g,WM
China/11g,WM
England/8g,WM
Japan gets none...I just don't like him and he's broke next turn if he can muster 1 gold
The only reason I did this deal was because I think the idea was to hurry the learning curve across the board to get to the UN. Well this went pretty cheap lets hope they build uni's and don't forget our kindness (we also made 48g)
IBT
Hamburg finishes a knight start another due in 12
New Heidelberg finishes a worker starts a library due in 40
Turn 4 (500 AD)
Finally get down to pop the barb camp in the SE 25g
More dancing with the French
Give in and gift Japan Edu
France hasn't sold Invention to anyone
IBT
Berlin finishes a settler, growth in 2 settler in 4
Heidelberg finishes Market starts worker in 2
Hanover finishes Courthouse starts on Market (at size 8 with 1 clown market in 17 growth in 18) should be able to get rid of clown at that time
Brandenburg finishes a Courthouse starts a Market (watch this one for happiness) (note this for later use) growth in 4
Turn 5 (510 AD)
Teach the French some new dance moves (the Lambada...the forbidden dance)
Move Berlin settler towards Nuremberg where galley is being built
China now has invention
No one has much of anything offer for invention 16 gold from everyone I think
IBT
Here we go again...French want an audience...She wants to trade maps..Sure no prob
Turn 6 (520 AD)
Dangit...Tripped (miss-clicked) while dancing with the French a sword will get thru.
Rush settler in Salzburg for 40g to time growth and completion
Russia now was invention
Dangit Japan now has one gold I should have held out on the trade
IBT
Heidelberg finishes a worker starts a university (This can be vetoed I just wanted to start 1 make sure you change it 1st turn if you want a rax) due in 17
Bremen finishes a settler starts another size 4 growth in 2 settler in 6
Salzburg finish settler start on courthouse in 20
Turn 7 (540 AD)
Yup the one sword got thru...sorry
Move Salzburg settler towards Nuremberg
2nd Knight arrives in a southern town
Bremen settler heads south into jungle
Settler arrives at Nuremberg awaits the galley and other settler
Sell invention to England/23g+WM - India/18+WM - don't trade to Japan 0$ - again
IBT
Leipzig finishes a worker starts a Courthouse done in 40
Turn 8 (540 AD)
I may have contained the loose French Sword
Settler arrives in the north
Settler heads further south into the jungle
Japan has learned Invention (well good for him)
No diplo or trades available (tech parity across the board)
IBT
Yea!!! The French Move south... At least they gave me some excitement this set of turns
Berlin finishes a settler start another? Done in 4 - I dont know what else to do with this town you guys are going to have to show me the finer points of living in a world without a rax in every town
Nuremberg finishes a galley and starts a courthouse due in 20
Turn 9 (550 AD)
Settler headed for the jungle is where I think he should go but I will leave him for the next person to locate
Berlin settler heads towards W coast galley (new Munich I think) he can get there in 8 the galley wont be done until 11 prolly rush. Watch out for barb galley on that coast
West Coast Galley loaded up with 2 settlers ready to ride to island (in retrospect maybe you guys ment a unit to go with for barbs) oh well you can yell at me later.
Settle New Bremen in the North where we discussed today. Starts on a lib(?)
Move workers around again
No diplo no trades
IBT
The English want to talk again - trade territory maps why sure...
Yea I finish my 2nd knight we now have 3 total - and start on my third in Frankfurt
Munich finishes a Library and starts on a University (so I lied I want to start 2 of em Michigan and Michigan State)
Ya see...I almost made it through with out incident...and then I got lazy and didn't check to see who was happy and who wasn't and this is what I get (I even mention it in my turn log...this bugs me badly)
My apology to whomever is next. Thats no way to leave a set of turns.
BTW Brandenburg gets a Scientist
Turn 10 (560 AD)
Move workers - move units back towards cities not that the French are moving away
Move galley towards E Island
And so ends the reign of Baron Von Mistfit
Post turn report:
Well besides the last weedy moment there not overly exciting turns...but what the hey at the end of my turns we are again ahead of Japan in score for what thats worth.
We have a settler in the SE ready to settle if you like the spot
We have one settler headed towards the galley being built on the west side
We have 2 settlers in a galley headed towards the East Island
I can't make many Knights because we have no Rax. You can add one to Heidelberg pre turn if you want another. It's currently on University.
I think out of all of our cities we only have 2 Rax, so I only made Knights out of those. Reg Knights make no sense to me.
Just a side note: The Russians were at war the whole ten turns but no Cities traded hands.
Again I apologize for the burning city. On to the next player.
2nd Weedlike move I forgot to copy the save to disk before I came to work so it won't get uploaded unitl 6 p.m. this evening...
Our Empire
West Side Story:
East Germany:
Again, I will upload the save this evening