Hi!
I am sure most of us have played with mimics, or had other units that had 18 or more promotions. This is nice, but has the annoying side effect of obscuring important data, such as the current health of the unit.
I would propose to move the numerical values (important) to the left of the descriptive label (which is always the same) thus making it a bit more difficult to cover up.
Thus instead of Strength 5.6/14 we would have 5.6/14 Strength
Instead of Level 14 we would have 14 levels
I hope this is an easy fix, and would make the game just a bit more playable.
Merry Christmas, and thanks for a wonderful game!
I am sure most of us have played with mimics, or had other units that had 18 or more promotions. This is nice, but has the annoying side effect of obscuring important data, such as the current health of the unit.
I would propose to move the numerical values (important) to the left of the descriptive label (which is always the same) thus making it a bit more difficult to cover up.
Thus instead of Strength 5.6/14 we would have 5.6/14 Strength
Instead of Level 14 we would have 14 levels
I hope this is an easy fix, and would make the game just a bit more playable.
Merry Christmas, and thanks for a wonderful game!