Thor Macklin
Warlord
BTW leoreth your thoughts on my religious modifications?
Are you sure? I've increased the number of cities AI Portugal receives from the trading company event, you should see them in Mozambique now more often. They're definitely meant to be the main target, but I guess you can attack England too without worrying too much, which is fitting as they are the main historical enemies of the Dutch in terms of trade wars.
Yes! Awesome music
Dutch UHV sounds a bit hard and a bit too reliant on the RNG: it's basically impossible to go for France's/Spain's colonies if you don't want a huge stack besieging your capital within the few next turns, Portugal gets often kicked out to Ponta Delgada by Spain (or just killed), so that leaves England - which can get dominated by the Vikings and in that case won't found any colonies anywhere soon, and which sometimes doesn't even found 7 colonies by that time without Viking interference.
I think you can simply make dutch's capital in argentine,and not build any city in europe.
It would also prevent you from completing the first goal.
- and with the help of some people from the C&C forum I could finally fix the music for all new leaders, which should play as intended now
I'd rather leave the religions as they are.
*SNAP*
Personally I like the changes. But fine it's your mod. Granted I think it's a great set of changes and being as I have already made them myself they could be added without any effort on your part. Although I do understand a balance issue I find that it adds a unique flavor to each religion.
When the AI conquered your capital, you were exiled to another civ and had to conquer it back in a certain number of turns to regain control. I always thought it was a stupid idea.What was the exile mechanism, anyway?
When the AI conquered your capital, you were exiled to another civ and had to conquer it back in a certain number of turns to regain control. I always thought it was a stupid idea.