Quick Questions and Answers

One possibility is that you might already be building it in another city. (It has been true in other posts.)
 
Thanks for the help.

It doesn't look like I'm building it in any other city. Also, there is no red message on the greyed out Manhattan Project alerting me to a deficiency. It is greyed out in every city. On the atomic bomb in the build menu it says that I need the Manhattan Project. Weird.
 
Check puppets (if you have any). If they truly run out of other things to build, they can (on rare occasions) start on projects that you would prefer they not build.
 
Does anyone have any advice for staying ahead in science per turn on Prince difficulty? I always do well at first but right around the end of the Renaissance other Civs (Usually the 2nd & 3rd best civs in the match) begin to pass me.
 
On Prince, if you are like many others, you're probably getting GL in most games for an early tech lead, but then losing focus from there (particularly if your population growth severely lags the AI, since population is the primary input into beaker generation).

You need to prioritize science techs and science buildings, including building National College reasonably early and filling science specialist slots from the get-go, and focus on population growth. Do not leave cities on production focus with poor food generation; lock down the best food tiles to make sure you keep growing (in many cases, that building or wonder that will take X turns to produce in a 5-pop city will end up taking X-2 or X-3 turns if you actually reduce hammers per turn to generate more food to generate an additional citizen or two).

Also, focus on your path through the tech tree and refrain from spamming wonders you actually don't need. That may require a change in your playstyle. Give yourself a challenge -- play a game where you build no wonders except National College. (Feel free to conquer AI cities with wonders -- that's part of the challenge.)
 
Check puppets (if you have any). If they truly run out of other things to build, they can (on rare occasions) start on projects that you would prefer they not build.

I have quite a few puppets. Several of them don't seem to be building anything at all. I wonder if there could be some sort of glitch there.

Anyway thanks again for the help. I guess I'll just play through and hope I don't run into it next time.
 
I have quite a few puppets. Several of them don't seem to be building anything at all. I wonder if there could be some sort of glitch there.

Anyway thanks again for the help. I guess I'll just play through and hope I don't run into it next time.

Did you mouse over the Manhattan Project? It might tell you why you can't build it(I can't remember if projects do that or not).
 
My reputation-decay with city-states is higher than it has been in other games, is that because I've captured a couple of city-states? Does the decay get greater with every one I dow/capture? Does the penalty itself decay over time?

Also, say I have two units to attack another unit (or city, whatever); one has a bonus, the other doesn't. Is there a better way around to do the attacks? Stronger then weaker, or weaker then stronger? If that makes sense.
 
My reputation-decay with city-states is higher than it has been in other games, is that because I've captured a couple of city-states? Does the decay get greater with every one I dow/capture? Does the penalty itself decay over time?

Also, say I have two units to attack another unit (or city, whatever); one has a bonus, the other doesn't. Is there a better way around to do the attacks? Stronger then weaker, or weaker then stronger? If that makes sense.

1)Yes, you can declare war on a city-state, but each DoW after that reduces your resting point. You should get a notice like "other city-states have noticed your aggression" or something that tells you about the influence penalty. I don't think it ever recovers.
2)I know what you're saying, but I don't have enough familiarity with the damage formula to answer off the top of my head :p
 
Thank you! I meant to ask some other things though.

Do medics' or great generals' abilities stack? And can you use enemy roads when invading?
 
Thank you! I meant to ask some other things though.

Do medics' or great generals' abilities stack? And can you use enemy roads when invading?

No, Great Generals do not stack. To the best of my knowledge, medic promos don't stack, either. And no, you cannot use enemy roads, though you can after capturing the city that controls them.
 
Civ 5 Gods and Kings:

1. Do barb galleys pillage work boat improved resources?

2. How much influence do you get by destroying a barb camp a CS gave as a quest? Does it change for quick/marathon speeds?
 
I haven't seen barb galleys pillage fishing boats.

At Standard speed, 50 influence for clearing a camp (no idea for other speeds). If you pledged to protect and got to 10 influence resting point, clearing the camp gets you to 60 influence and allied for 1 turn. Helpful if the CS has an improved lux that another CS has posted as a quest -- ally for one turn to get the lux for 1 turn and get influence with the other CS.
 
Hi guys, I'm new here but I'm not new to the Civ. I have played both CivIV and CivV with G&K.

In my current game I have chosen only one way to win: domination. My current year in the game is now 1800AD. I am wondering the year 2050. When there is no way to win time victory, is the game going to continue after year 2050?
 
I don't know if this has been asked before but, I am new to the game and went thru almost half the posts and did not find what I was looking for.

Q: Since I have Civ4 The Complete Edition and Civ5, should I buy the previous games of Civ (i.e. Civ1-3) to get the entire experience of the game? or are they included in Civ4-5? :confused:
 
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