think this was petty well played -
pros:
- planed to go to ren via astro from gamestart on which was perfect for this map in end
- china built me pyras
- got 5th sp right when slingshotting astro to start the "big science via the +2 per scietntist sp
-finished this free scientist wonder right when I needed it to get the last techs
-8 GS overall - 1 for astro, 1 for banking, 4 for glob, 2 useless
-LOT! of micro ......
cons:
- got into red twice by dumb worker action choping wood and ai waar declare - loosing me twice all prod
- had to build un for 25+ turns - might have speeded a bit - even when I m clueless how to get ge - seems impossible if u run mass scietists as i do - teching to nuclear plant fast to buy nuc fac d have shaved 2 or 3 turns i guess - or having a bit bigger cap (was size 8 when starting un ...)
- never got this half unhappy per special guy sp untill last turn - sp costs rise too fast when expanding
my strat: cap wonders .., rest of cities: expand, build lib, run scientists
its really not any more, u dont need big cities when most of science comes from scientists anyway - and "production" for settlers from mcs
had early cities stop grow at size 3-4 and later ones at size 2
prod for coloseums i did mainly via mirco bakkers (turn of scietists for 2 turns if u dont get to next tech in 1 turn but need 2 anyway)
universities i did mainly buy via gold
civ5 is so unbalanced, hard to beleive that the game designers did play a full game;
- growing without ms impossible
- food on tiles/granny.. all neglectable in comparison to mcs
- teching mainly via scientists is dumb, u should have to balance empire
.....
all in all the main problem atm is that used tiles are too "weak" - u just dont need em, u get stuff via other stuff:
food: msc
gold: trade, number of cities
tech: scientists
units: upgrade, cs
buildings: u need 2-3 anyway rest is just lol ...
wonders: well thats only thing u need tiles for .. so 1 or 2 cities actually using the land is enough ...
civ4 was so much more fun when u had to think how to use land best and used loads and loads of tiles
no overflow for science is 2nd worst
will post save later ...
I wonder a BIT if staying at like 8 cities MIGHT work - u could get all the sps in the science tree, then this free tech nw and like 8 GS - means bulbing all the last techs from like indu age upwards - 8 cities all size 5-8 with univ d be like 8x40 bakkers - enough for the early techs - with the land from this map (lot hills and espacially mountains for obs) getting these cities rolling should be fast - d like replay somewhat
, but then trying to do good in this version of game is too timeconsuming, more then half of time u waste due to brokken game mechanics - trade/no overflow