LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,631
My tests show that TW next doesn't match up well with settling the northern fish. The saved turn in settling is worth almost nothing in return for many turns lost in getting the academy. Furthermore, if we decide to settle south, I'm assuming (not having tested) that we'd want a second worker before the settler. This leads me to believe that AH-wtg-TW is probably the best deal. This works nicely because wkr1-warrior(4t) is one turn after AH and it's the end of my turnset. Then we can decide whether to build a settler or a worker, depending on what we know about the map, including any horses.
I tested without making the first road to save the fish settler a turn, getting the 2 windmills 2t earlier. This worked better. CS sling in 1160BC, 3 wkrs, 3rd settler and plenty of roads down south.
I tested without making the first road to save the fish settler a turn, getting the 2 windmills 2t earlier. This worked better. CS sling in 1160BC, 3 wkrs, 3rd settler and plenty of roads down south.