strategyonly
C2C Supreme Commander
Put this MOD on my list, thx. # 22.
That' why I wouldn't include any other mods until you got rid of your own bugsEusebius said:Making bug fixes for the new release and got a new one...
Traceback (most recent call last):
File "CvAppInterface", line 46, in onSave
File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 1386, in dumps
File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 214, in __init__
SystemError: unknown opcode
None of these are my files. Anyone got any suggestions?
Thanks,
Eusebius
Believe it or not that bug is comeing from something intereacting with the warlords base system.....Ploeperpengel said:That' why I wouldn't include any other mods until you got rid of your own bugs
Still I think this should stay clean of other mods also to maintain plugability. I could imagine many mods could use this as soon it works. I'm not only suggesting this because I might have use for its mechanics in WH too I personally think this mod really is a must have for any mod out there which wants to have some sort of realistic religion- but maybe that's just me talking...Ket said:Believe it or not that bug is comeing from something intereacting with the warlords base system.....
Eusebius said:Making bug fixes for the new release and got a new one...
Traceback (most recent call last):
File "CvAppInterface", line 46, in onSave
File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 1386, in dumps
File "e:/main/civilization4/warlords/assets/python/system\pickle.py", line 214, in __init__
SystemError: unknown opcode
None of these are my files. Anyone got any suggestions?
Thanks,
Eusebius
CivGeneral said:Is this mod backwards compadable, since I dont have warlord.
Edit: Too many errors when trying to load this mod. Apperently it is not backwards compadable and cannot load it with Vanilla Civ4 .
tlucky4life said:The whole of the world adopted the Native viewpiont, they treated it like a religion. Have not seen, helenistic or confusius, Native just up and took over the world in about 20 turns. Are the worldviews suposed to act just like religions or is my python messed up. Also I founded Shinto I have Nationalsim, A great prophet, and the button to found tenrykio wont let me found it, and says that it requires the Tenrykio holy city. I really like the flavor this mod has brought to religion.
Ket said:You might want me to handle the file database download for the Add-On that was I can make sure that it stays updated with the latest version of both of our code. Don't worry I'll be sure to give you credit for it.
The wordviews are religions that spread faster, are never eliminated and don't have the more advanced kinds of buildings. Also, there can only ever be one in a city.
Eusebius
Winner said:From some reason, it keeps telling me there is some problem with CvScreensInterface, line 567, "onClose" isn't allowed or something.
Maybe it's just me, but still, it is annoying.
Morkul said:After playing this mod alot and some own SDK modding to trying to improve things i have come to the conclusion that this mod are crippeling the AI severely in several ways.
Just to mention one problem:
Some religions requires a prophet to found a religion. The human player can determine if he wants to save a prophet to use at a later time, for example to found a religion. A AI player wont make that kind of judgement. This meaning if an human player are researching a technology that are giving him the possibility to found a religion he will save a prophet if he get the opportunity while the AI do not even consider this.
This is just one of the huge flaws with this mod and the AI behaviour that will give human players a advantage. In multiplayer this mod have no such problems. I will probably have a SDK mod that fix the problem i mention above redy in a day or two. But the question is how to make the AI to understand the rest of the changes so that the AI can make the right judgement.