I have 1.5 working by extracting elsewhere and manually pasting.
damn, so my installer was a dud?
2. Bronze working doesn't require Mining?? Very strange. Should require mining, not crafting - crafting for cottages is good enough for a single tech.
i was going to argue that because crafting need mining it dosnt matter but then i realised you dont actually need mining to get crafting :duh: i just fixed this by making mining an 'and' requirement.
3. Wood elf great eagle requires flight tech - which requires advanced engineering, which they can't research.
HAHAHA can you tell i havent played a game that far into the tech tree before?
Make the great eagle require monster breeding and lore of beasts.
Ok
7. Asrai worker has Elven promotion, not Asrai promotion. Spellbinder gets elven promotion, not asrai promotion.
fixed
8. Dryads causing fear? Ugh...
I know they do in tabletop, but in this mod we're limiting fear to fewer units, and those that really have superntaural fear effects, not just anything that is monsterish. Dryads are strong enough as it is - they don't need an extra boost. And its really out of flavor; lets limit fear to the undead factions, and a handful of other units like dragons and some demons and dark elf stuff. Wood elves aren't about supernatural fear.
actually if you were to read the fluff on dryads in the army book you would expect them to cause fear. a couple of 'little' quotes:
"Dryads are spiteful and deadly creatures with hearts akin to shards of ice. In the soul of a Dryad is neither room nor regard for compassion or mercy, merely an uncompromising dedication to Athel Loren that makes even the most heartfelt vows of elf or man seem trivial by comparison. To harm the forest is to incur the wrath of the Dryads and invoke a deadly and unyeilding vengence that will follow the transgressor until his body had been ruined and broken at their hands.
Dryads are able to shape-shift into different forms, often mimiking the appearence of Elves, appearing as unearthly, lithe and beautiful maidens - albeit with a greenish hue to their skin and twigs in their long cascading hair. With her beguiling beauty and the haunting melodies of otherworldly song, a dryad entices her victim into the shadowy depths of the forest. Only when the hapless prey is completely under her spell, their minds lost in a cloud of desire and promise, does the Dryad strike. Sloughing off her beauteous form she transforms into her war-aspect, the hatred and spite of her soul remaking her outer appearance into a thing of horror. Her hair becomes a twisted mass of thorns briars and twigs, her face distorts into a terrifying and savage visage, her limbs turn long and wood-like and her fingers become visceous talons capable of rending and impailing her prey. Before the victim has even registeres his predicament, his blood is spilt upon the hungry ground of the forest and his body ripped limb from limb with implacable svagery.....
.... a surprise attack by hissing and darting Dryads is oftentimes the first warning an enemy will have that Athel Loren marches against it. That or their general disapearing from camp in the still watches of the night, only to be found shredded and lifeless in a nearby glade at dawn the next day."
something to fear no? id rather face a hord of shambling skeletons, at least then id know what i was up against. With Dryads you havent a clue what to expect. Fear the Unknown. so yeh, woodelves may not be about supernatural fear, by Dryads sure as hell are.
9. Ancient forests are giving +0.01 health, instead of +1.00.
Damn... fixed.