dylanmeditates
Warlord
- Joined
- May 14, 2012
- Messages
- 260
you get better hut outcomes with scouts than warriors. how do workers, settlers, explorers and spies fit into the mix?
Workers and similar arw better because they can't get XP.
Yes, actually all other things work, except when playing without barbs, then it's even better because it's 2 things that are impossible then.Do they ever get warriors spawned? I was always scared to risk an early settler (especially) or worker for fear of that happening.
I've never heard that borderpops had a smaller chance for techs. My own chance to recieve techs from borderpopped huts is something like 1 in 3.I usually play without huts but the lonely hearts club files had them. I think border pops never give barbs but I thought they were also less likely to give the best (tech) results, rather money. (The percentages also depend on the level)
I think borders popping huts cannot get barbs. Neither can they get healing or XP. That would explain the more frequent techs.What about the outcome of huts from cultural borders? I seem to be getting free techs more often by letting the cultural borders of my capital reach a nearby hut without visting it with a scout/warrior.
Do they ever get warriors spawned? I was always scared to risk an early settler (especially) or worker for fear of that happening.