bjbrains
Man of U-235
- Joined
- Jul 14, 2007
- Messages
- 837
Some image analysis from the trailer. This is all based on my eyesight and the numbers in particular are very sketchy (and subject to change). Anything I can't make out is replaced by a -----.
Settler:
Cost: 90 hammers
Movement: 2
The growth of the city is stopped(?) while this unit is being bult
And also seems to say something about insufficient citizens(all I can make out is that the unit is unbuildable and that red message with the light blue pop symbol)
Worker:
Cost: 70 hammers
Movement: 2
Improves food, production and gold by improving tiles outside of cities
Lighthouse:
[/URL]
+1 food from water tiles
Gold:
[/URL]
Gold is ------ to the national treasury, where it may be used to expand your territory, purchase items in cities, and to ---- influence with other civilizations. (possible use of gold to bribe city-states/civs?)
Pottery:
Allows your cities to build granaries, which ------(provide?) food, helping your cities to grow larger.
Civil Service:
Farms next to rivers and lakes produce +1 food, an extremely useful bonus. ---- alllows you to build the pikeman, ----- deadly against mounted units like the horseman and knight.
Chichen itza:
Worker improvement speed boosted by 50%: +1 culture, +1 great engineer points
Notre Dame:
+? happiness
+1 culture, +1 great ----- points
National Epic:
+20% great people generation, +1 culture
Must have built a monument in all cities
Social Policies:
Tradition:
Tradition is best for small empires, with many policies that ----- the capitol city. Adopting tradition will immediately provide a bonus of +3(?) food ----- ----- in the capitol.
Oligarchy:
+20%(?) combat strength for military units fighting within the empire's borders
Legalism:
Reduces unhappiness from population in capital by 50%
Liberty:
yields more rapid expansion?
Adopting liberty speeds building of settlers by 20%(?).
Honor:
Improves the effectiveness of units in a variety of ways:
Adopting gives +20% combat vs barbarians, and ---- ---- will be populated whenever Barbarian Camps ------ -------
Autocracy:
Unlocks at industrial era. Mutually exclusive with freedom (Mentioned in video).
Freedom:
Best for small, ---- empires. Provides bonuses for culture and ----?
Upon adopting, ----- population in cities produce half the normal amount of unhappiness.
Free speech:
reduces culture cost of future policies by 30%(?)
That's it for part 1 of the video. I'll work on part 2 once my eyes have healed.
Settler:
Cost: 90 hammers
Movement: 2
The growth of the city is stopped(?) while this unit is being bult
And also seems to say something about insufficient citizens(all I can make out is that the unit is unbuildable and that red message with the light blue pop symbol)
Worker:
Cost: 70 hammers
Movement: 2
Improves food, production and gold by improving tiles outside of cities
Lighthouse:
[/URL]
+1 food from water tiles
Gold:
[/URL]
Gold is ------ to the national treasury, where it may be used to expand your territory, purchase items in cities, and to ---- influence with other civilizations. (possible use of gold to bribe city-states/civs?)
Pottery:
Allows your cities to build granaries, which ------(provide?) food, helping your cities to grow larger.
Civil Service:
Farms next to rivers and lakes produce +1 food, an extremely useful bonus. ---- alllows you to build the pikeman, ----- deadly against mounted units like the horseman and knight.
Chichen itza:
Worker improvement speed boosted by 50%: +1 culture, +1 great engineer points
Notre Dame:
+? happiness
+1 culture, +1 great ----- points
National Epic:
+20% great people generation, +1 culture
Must have built a monument in all cities
Social Policies:
Tradition:
Tradition is best for small empires, with many policies that ----- the capitol city. Adopting tradition will immediately provide a bonus of +3(?) food ----- ----- in the capitol.
Oligarchy:
+20%(?) combat strength for military units fighting within the empire's borders
Legalism:
Reduces unhappiness from population in capital by 50%
Liberty:
yields more rapid expansion?
Adopting liberty speeds building of settlers by 20%(?).
Honor:
Improves the effectiveness of units in a variety of ways:
Adopting gives +20% combat vs barbarians, and ---- ---- will be populated whenever Barbarian Camps ------ -------
Autocracy:
Unlocks at industrial era. Mutually exclusive with freedom (Mentioned in video).
Freedom:
Best for small, ---- empires. Provides bonuses for culture and ----?
Upon adopting, ----- population in cities produce half the normal amount of unhappiness.
Free speech:
reduces culture cost of future policies by 30%(?)
That's it for part 1 of the video. I'll work on part 2 once my eyes have healed.