Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Think we can all agree it would be better if the AI was smarter between each difficulty level rather than getting unfair advantages. However, we also have to keep in mind that developing such a game would be vastly more complex, as you would in effect create one different AI for each difficulty level. Costs would go through the roof, especially with so many difficulty levels as in this game. It just can't be done. Almost every game do it this way, because it's easier, more cost-efficient, and more pragmatic.
Creating a very sturdy AI is actually very difficult. Just look at the mess Civ5 is, and I think they did a pretty good job with Civ4. They simply can't make plans for all possibilities, and humans, especially on this site, will try to punch holes in the AIs with an infinite number of approaches. It's only natural that some weaknesses are found, and then exploited.
I'd also argue that the game isn't exactly made for the HoF players and such that know the game inside out. The vast masses won't be playing the game at Immortal or Deity, and mostly beating the game there. Most people will probably play the game around the Noble level, and play in a fashion that the experienced players here will say is poor, inefficient, and so forth. The opposition from the AI is then probably fine.
Creating a very sturdy AI is actually very difficult. Just look at the mess Civ5 is, and I think they did a pretty good job with Civ4. They simply can't make plans for all possibilities, and humans, especially on this site, will try to punch holes in the AIs with an infinite number of approaches. It's only natural that some weaknesses are found, and then exploited.
I'd also argue that the game isn't exactly made for the HoF players and such that know the game inside out. The vast masses won't be playing the game at Immortal or Deity, and mostly beating the game there. Most people will probably play the game around the Noble level, and play in a fashion that the experienced players here will say is poor, inefficient, and so forth. The opposition from the AI is then probably fine.