The advisers. There was nothing more fun than have your War Adviser come stumbling into your throne room stinking drunk during a war and stating" all is well Sire", and then staggering off while singing. Truly epic.
i want to see this sooooo much
The advisers. There was nothing more fun than have your War Adviser come stumbling into your throne room stinking drunk during a war and stating" all is well Sire", and then staggering off while singing. Truly epic.
i want to see this sooooo much
Available on youtube, enjoy.
Hmm. How about this. In your Civ6 settings, there is a page with urls for each of the following:
While we're at it, let's do the same thing, with internet radio, for music tracks:
- wonder completion videos
- game victory videos
- advisers (various triggers)
Firaxis then would not have to bundle music and videos with the game (cuts way down on download sizes!) They simply need to arrange for hosting of suitable videos and music with a 3rd party provider (such as youtube). Then, they drop in video and audio player codebase, and the default urls for all of those videos and music.
- each civ
- war
- eras
- etc.
Each customer could choose to swap out a video or music to something more of their liking. This satisfies everyone who like the old videos or music (Baba Yetu etc.)
There's no problem having static graphic fallbacks. For someone who's technologically limited, having the lower computing power and memory requirements should be extremely welcome.assuming ppl only ever play while online. which i dont do since i will not do multiplayer (my internet costs prohibit) and it makes no sense to have internet on just to play an offline part of the game in case it wants music. not everyone can afford unlimited internet and always is online when computer is on (mine isnt either of them)
I would just like to be able to rename my units. Easy to do in Civ4, no way to do this in Civ5?
Until/unless the scoring algorithm is improved and glaring issues fixed, having score provide more meaning or, even worse, in-game functionality, is actually a bad idea.I also miss the extra score you used to get when you played in the higher difficulties in civilization 1. In civilization 5, there's no longer any score for playing in the higher difficulties, but there is a time victory that allows the person with the higher score wins during time victory.
There's no problem having static graphic fallbacks. For someone who's technologically limited, having the lower computing power and memory requirements should be extremely welcome.
And, the game could explain that you're welcome to play your own offline audio track. (Which should be obvious, even to a dunderhead like me.)
For me, the best music was the background music in the first two eras of Civ III.Um, did everybody magically forgot the single best thing that ever was in a Civ game?
BABA YETU.
For me, the best music was the background music in the first two eras of Civ III.
Until/unless the scoring algorithm is improved and glaring issues fixed, having score provide more meaning or, even worse, in-game functionality, is actually a bad idea.
All that needs to be done with score is make the league table at the end more meaningful - back in Civ I it was an achievement to get very far up the chart; now you're almost guaranteed first place just by winning a game.
Well, as I said, the calculation for score currently has major issues. So, making the impact of score more meaningful is bad unless the issues are fixed first.All that needs to be done with score is make the league table at the end more meaningful - back in Civ I it was an achievement to get very far up the chart; now you're almost guaranteed first place just by winning a game.