stealth_nsk
Deity
Got my BNW on Friday, played for some time. One thing catched my attention is the approach to problem solving in Civ 5 development (at least after Shafer left).
In Vanilla we had a problem with melee/ranged upgrades loosing promotions. This could be solved by improving promotion system, but in G&K we have different unit upgrades instead. Still no solution for Chariots and UU. Now in BNW we have Bazooka, but still no universal solution for Chariots and UU.
In Vanilla diplomatic victory was actually an economic victory in disguise. Not necessary a bad solution itself, but got a lot of negative from the fans. And that we have in G&K? Quests, designed to make diplomatic victory more, well, diplomatic. But it's still won by buying CS. And in BNW we get a lot of diplomatic stuff - world congress, ideologies, more CS quests. But you still just need to buy the CS. And Austria with Venice UA don't make the things any better.
I'm kinda miss the patches during Shafer times which tried to make existing things work instead of throwing lots of new features to the pile...
In Vanilla we had a problem with melee/ranged upgrades loosing promotions. This could be solved by improving promotion system, but in G&K we have different unit upgrades instead. Still no solution for Chariots and UU. Now in BNW we have Bazooka, but still no universal solution for Chariots and UU.
In Vanilla diplomatic victory was actually an economic victory in disguise. Not necessary a bad solution itself, but got a lot of negative from the fans. And that we have in G&K? Quests, designed to make diplomatic victory more, well, diplomatic. But it's still won by buying CS. And in BNW we get a lot of diplomatic stuff - world congress, ideologies, more CS quests. But you still just need to buy the CS. And Austria with Venice UA don't make the things any better.
I'm kinda miss the patches during Shafer times which tried to make existing things work instead of throwing lots of new features to the pile...