Merry Christmas to you all. Hope you are feeling better after your op rockinroger?
I've downloaded the core 1.2 and started loading up with
all of the additional modules. Unfortunately it got as far as the museum ship before CtD'ing. So, uninstalled and reinstalled 1.2 and loaded that up as a stand alone game. So far so good. Got a CtD after 2000 years, not sure why have to reload and try again.
(From post #2) Not very accurate, there are loads of changes to terrain including blue marble, most fights with barbarian units result in slaves which can be sacrificed for research points. My scouts, on Warlord level got either cash, maps, workers or settlers, not once did they give me a tech. The revolution mod is in there as is archer bombardment
so far so good.
Also when i completed the Oracle WW i didn't get a free new tech, instead it completed the tech i was researching
which only had one turn left before i completed the research, what a waste of the Oracle
. However, i'm not complaining about this, just pointing out a changelog would have been nice before i tried out the things i did. Could you also list which modules will work with 1.2 with no problems, this would help all players.
I really want to try everything out on this Mod but i get frustrated with CtD's and failures to load so i give up and stop playing for a few weeks/months until i feel ready to try again..