Would anyone mind doing some unit conversions? I can't get Blender to import .nif files, so I've been having some trouble.
Anyway, I've been considering the ugrade path, and I thought of an issue. What had been mentioned before was the chariot archer coming at the wheel, and the skirmisher coming at horseback riding. This would make sense, but it has the same issue as the longswordsman. It comes at a prerequisite tech for its replacement. As I see it, the options are:
A. Remove the Skirmisher. It's okay to have the chariot archer in use for two eras.
B. Keep the Skirmisher, but make the Chariot archer not obsolete until machinery.
C. Keep the Skirmisher, live with the annoyingly quick obsoletion.
Thoughts?
Anyway, if the Skirmisher is kept, it will have four movement points, a powerful one hex ranged attack, will ignore flanking bonuses, and may move after attacking. This reflects the use of Skirmishers to break the formations of the enemy.
The Skirmisher will, I think, upgrade to a mounted crossbowman. It'll have four moves, and the same statistics as the crossbowman, although it will have a one hex range. It'll come at machinery. The Keshik and Camel Archer will still come at Chivalry, however they will replace the mounted crossbowman. I haven't seen a model for this yet, however.
The mounted crossbowman will upgrade at Chemistry to the Dragoon. I'm not sure about the stats for the dragoon yet.
The Dragoon will last until the great war units star popping up. It will upgrade to the armoured car. Not sure what tech this should become available with. Some insight on the stats would also be useful.
The Armoured car will upgrade to the gun truck seen in the OP. Would like some ideas for stats on this one too.
The Gun truck will upgrade to the Humvee, I think. I understand the tank destroyer would work as well, however I feel the humvee is a better fit with the rest of the upgrade line.