Ok, I integrated the Inquisition [BTS] v1.6 by bmarnz. In the next update I'll be interested to hear your opinion about this component!
That's good news! Looking forward to Beta 3!
Ok, I integrated the Inquisition [BTS] v1.6 by bmarnz. In the next update I'll be interested to hear your opinion about this component!
Actually I was thinking about that too. I havent started attempting to integrate DCM 1.3 into my modpack yet, but with AIAutoPlay already in Revolutions I can see conflicts already.
The AIAutoPlay in Revolutions uses that other python event manager (can't remember the name of it right now) whilst mine is into a standard event manager.
The SDK implementation should be very similar (almost identical) but the python implementation is completely different.
I'm beta testing avain , playing HRE at marathon speed. Will keep you posted.
BTW, why is 'stack attack' disabled in the mod as you download it ? Surely it's one of the main features of this modpack.
Do all the mods your derive from work correctly on their own, or do you simply inherit a problem that exists in one of them ?
I am going to try and merge C.A.S.A. stand alone mod and see how that works. But Avain says C.A.S.A. and influence driven war do not work very well together, so we will see.
I have actually rebuilt the V.D.R.N. with Revolution, Next War, Lt.Bob Global Warming, VD, Influence Driven War and Regiments.
I have played through a game so far to the medieval era and have loaded and reloaded the game multiple times with no problems. This lends me to believe the problem lies in merging D.C.M.
I wasn't able to finish the game I started, it too crashed while loading the saved game. I'll try the next version & see what happens.
If adding the MEE & Next War modules are causing issues, have you considered adding them in the good old fashioned way? It may not be an ideal solution but it should work.