I have never noticed that and believe your the first, so its likely to be a problem your end. Id suggest downloading again just incase you have changed anything or edited any files.Rawr. More bugs, albeit small ones:
Early Mechanized Infantry don't seem to play as nicely with the 'partial move' bit as other units. Moving, attacking, then attempting to move again seems to use the wrong movement allotment.
Graphics for "Helicopters" and "Early Fighter Jets" are occasionally 'mixed up' with other units in the same promotion chains. You'll start a new turn and see other types of helicopters or jets. When you click on them, they'll snap back into the proper icon.
I thought the special forces would be too powerful if they could be also used in city defending. Also in real world terms, the numbers in these army units are very small and are no where near the size of a airborne division like the 101st.If you can't defend a city with the SAS, Delta Force, etc...... but can with the 101st..... why do these others have bonuses for city garrison as an optional promotion? O_o Or, if nothing else, why not mention this somewhere? I had to lose a few cities with a quickly deployed SAS for defense before I realized that they don't defend like normal. Why not?
Yea, I know about this one. My apologies. Its only a small problem with an fairly straight forward fix but i dont know if i will release another version.Some added units seem to have absurdly low upgrade costs. As low as 10 gold. I'm not sure how that would work when everything else is usually in the hundreds.
Yea the AA_Proximity mines is missing a text tag. If you ever get the event yourself though you can still see what you are gaining. I believe if is +1 range or Drill I.There is a broken quest saying something about fuses for naval units.... Not only is the text screwy, but what does pop up doesn't seem to match well in the game. It gives the bonuses conditionally for some of the units, and all the time (even in production) for others listed on the same list. Oh. And pops up repeatedly.
Thats an issue with BUG mod. Neoteric World includes BUG mod. Be best asking them how that is fixed in their forum. But i would suggest turn off unit naming.I'm getting a constant, every-turn message about not being able to name a unit. Just a long sentence string about not being able to name something. It references a map location.
Ha yea, thats happened to me a few times. I have games that go on for a long time and I would prefer seeing some random names. I'll take that on board as it was already on a list i made if i re-release a new version.You need to add more names for great generals. LOTS more names. I'm running out bloody FAST. By the industrial age, they've been gone for a while. Maybe even random names?
I have some questions;
where are the graphics files for the personnel mech, the hybrid gunship, the modern infantry, and the railgun located?
Where are the graphics for the advanced physics, mech warfare, nano electronics, and rail gun technologies located?
And where are the graphics for the new promotions located?
I looked through the game files, and cannot find them, and I cannot find them in the CivFanatics database.
Help would be greatly appreciated!
I remember them being packed into the fpk file. Then from there i remember the promotions were placed in
Art/Interface/Buttons/Promotions
and the units in maybe
Art/Units
If they arent located there just unpack the fpk file and do a search of the file. Im sure u can find it very quickly like that.
this mod is great, unfortunately its the only one i can get to work
there is one small thing when you build all three arcology shields and a radar station the shields get massive and cover half the map it is a real pain to try and look around them but it doesn't affect game play. if you can fix this or have something i should do it would be very appreciated.
does blue marble work with this