The year is 136 Age of Rebirth. Year of Plague and Sorrow.
We live in a corrupted world, where little taints grow into miasma of evil in no time. We witness the corruption of good men and women into terrible beasts called Orc. We try to survive, and even then, our efforts were hindered by plague. Sorrowful lamentations were heard from our cities, where the great plague struck. No one were left untouched by the plague, not even our greatest nobles, warriors and clerics.
We have to stop our conquest of light during this year, because our internal stability was shaken by the plague (and the financial crisis that followed). Our Crusaders were stationed in the hills between Lucagor and Orcish city of Myrean. At the very least, we were able to conquer the mercenary fort, and collect the stone for our future needs.
And yet, our Crusaders were not allowed to rest. A wave of corruption hit the forest, and twisted the trees into a raging Treant. Fortunately, our angelic ally managed to slay the Treant, and purify the tree so no further corruption will occur.
Our southern exploration retreat when in contact with a "civilized" Orcs and Goblins. Led by a Orcwoman named Sheelba, these Orcs claim difference with their wild brethren. We will see that. Should they refuse the Word of Junil, then we will teach them just like we taught their wilder cousins.
Meanwhile, our alliance with the humble Elohim grew stronger. We agree on several monetary policies. Hopefully, this will help our financial crisis because of the plague.
The generous Lady Ethne also agreed on trading her map with ours.
Finally, after long research time, our sages managed to compile the lost knowledge of Writing.
Since the plague left us with health problem, we focus our research into health issues. In a decade or two, we will be able to build many buildings that enhance our health.
During these decades, our Workers managed to secure our deposits of Gold and Sheep. They also managed to connect our four cities into a trade network. With the unhealthiness receded and trade income increased, our domestic stability was improving slowly year by year.
After the technology of Food Preservation is ours, our research effort will take a more militaristic turn : we shall research Archery so we can upgrade our garrison troops into Archers.
The year is 156, and we will call this as the Year of Rising Light. We, the Bannor, have face the trial of hells and of Erebus. We withstood the hell, and we will withstand Erebus!
After struggling for two decades, our realm now become prosperous. It is time for me to hand over the mantle of leadership to the younger generation. For these fine men and women, please heed my advice :
Let us make Torrolerial as a Noble District. This is orthodox practice that has been done by the Bannor over generations. With Noble District in our capital, we can pump its population, and turn it into a centre of production for military units.
Furthermore, whenever a Great Merchant born in our realm, maybe we should let several of them to settle at Torrolerial and open a fishing business. We have plenty of coast tiles in Torrolerial, and each of them can harbor a bountyfull resources with proper fishing business.
Next, let us build Merchant District in Lucagor anad Mytisur. These two cities have plenty of resources. A Merchant District in these cities will double our resources. We will reap more benefits! Our Mints will provide more
from Golds and Silvers, while our Weavers will provide more
from the Sheeps.
For Lucagor, if you don't mind, Young Lords and Ladies, build a Herbalist. Since the city has access to Reagent, a Herbalist will give more healthiness in this city, and it will complement well with all those foodplains.
For Mytisur, I'd say we go to Warehouse District. We should build more mines in this area, make it as our primary supply for metals. A Warehouse District will provide more metals required by our holy crusade.
To the north, to the young city of Amul. I think this city is best for a Sage District, followed by Schola Arcana. While we, Bannor, harbor deep distrust to mages, we can still tolerate those who worship Junil. This city with its access to Reagents will be our perfect spot for educating young adepts in ways of Junil.
Last, I think we should build a city in this wild land. Otherwise, our capital will be too separated with our other cities. We can use this spot as a future Sage District city, which specialized into Salon and other buildings producing science. Of course, we need to research terraforming spells first to be able to remove peaks surrounding this area.
Ahh... these old bones feel their ache, Young Lords and Ladies. I rest our beloved realm into your capable hands. My apologies for my wrong doings in serving our glorious empire.