At first when i read about Final Frontier i thought "just somesort wannabe galactic empire building, blah.."
When i got the game i didnt give much thought to Final Frontier mod, but few days later i thought i would give it a try. I was shocked when i realized how well it has been made, totaly different game based on Civ4 engine.
Final Frontier is the very best mod for Civ4 i've ever played or seen.
But there are some minor fixes:
1. scouts are too slow, scouts should be fast but weak. speed at least +1.
2. In conoly screen there are no colony managment buttons, there should be at least for food, production and commerce. And also button to prevent growt.
3. AI civilisations are so stupid they hardly give any real challence, they build colonies too far away from each other and are usually overrun by pirates. And they build trade lanes just too slowly. And are generally, confused. normally only 2-3 AI civilisation are building colonies near each other and are able to defend them. And the AI really dont know how to use missiles.
4. Game's AI sometimes wont let my ships who has 2 speed and 1 movement pont left to go futher into radiation clould or black hole gravitation field tile, it just bouches away to safe tile. Should it be so?
5. for some reason, my great general exp does not increase, should it? And if, how?
6. There are some texts that should be rewrite, for example: if you have state value in a colony and you check hapiness of the people, they say "in our religion we trust". It should be something different, dont you think? And also those city of - and some others texts. Certainly these are not a gameplay issues and are not so top priority, than some other fixes.
I generally like to play with these options:
size: huge
speed: marathon
star systems: very dense
features: very dense
hostile features: normal
and these enabled:
city flipping after conquest
raging barbarians(pirates)
agressive AI
no tech brokering
new random seed on reload
lock modifier assets
requide complete kills
all victory options
I just love the Red Syndicate, with those extra trade routes and + food and production per trade route, and increased production with some commerce buildings...
How you guys like to play?
Other thoughts:
how about cheap probe units? something like: you can only give them a direction then they just rush in that direction whit speed of 3 and stop only when are destroyed.
Debula should not be impassable, but any unit inside nebula at the end of turn have something like 75% chance to disappear, and they could only see adjacent tiles and move only 1 tile. The reason to go inside nebula? Forgotten and lost treasures of cource, and add promotion to decrease chance to disappear, And ability to build beacons that have certain radius which also decrease ships chance to disappear.
Starbases should have ability to use huge cannon which will clear asteroids on targeted tile, probly more than one shot would be required. And why i cant rebase missiles to starbases?
And about those asteroids, they are only usable for hiding and for random resources. How about ability to build platforms that would give + 1 production or commerce.
And yes, ability to build many different platforms in space or on asteroids:
mining +production
farming +food
recreation +happy
junkyards +healt
trading centers/space markets +commerce
and what else?
those platforms should be on certain radius of that colony to add the resources and maybe a limited amount. With my luck i never get any good healt/hapiness resources nearby, most of them other side of the galaxy. Those platforms could help a little bit.
At this point, i have nothing else to add.
Some ideas might be impossible or too difficulty, or just too stupid...
comments, please...
Btw, thanks for the very best mod for Civ4...