Is it the typical 'The AI gets to cheat a little' like in most games?
What I mean is While i'll be struggling to produce buildings to reduce production times on units (I usually get starts with little/no production no matter what map type/layout) so i'm FORCED to build workshops/etc to speed up my production so every archer doesn't take 37 turns to make. So then i finally start to build my 'army' and then either I start going bankrupt even with only a few units, or my citizens become unhappy (5 or more) which forces me to alter my building focus to gold/happiness.. stunting my ability to make units to defend myself, or assault my neighbors.
While I watch my AI neighbors with the SAME situations (production or lackthereof being minimal) forming massive armies but somehow havign 1000-16000 gold and never less than 4 happiness in thier civs.
They don't have any specific luxuries that I don't, and everything is roughly even on stratrec's (basically everyone on my games seems to be almost perfectly evenly matched)
And yet their coffers are never empty, their people are always happy, and they're mustering of units is always 10 + at any given time.
All while I'm trying to build enough to defend myself with 15 + turn units (production time) pissy citizens, and rarely any gold in my coffer after the first 100 turns.
And somehow they always end up with more advanced units while I'm using say.. cannons, they have infantry.
I usually try to play for the domination victory and this is how I usually start.
Archery, scout, make my warriors explore and adopt the entire 'honor tree'
Mining, Worker, then make archer to defend workers from the city.
after that it devolves into focusing on unit-based research and production buildings until units take 10 or less turns to make.
I'm asking because I don't understand how I can be focusing on my military yet every other civ (save a few ) will end up 1-2 unit-types ahead of me, with 3 times my units (Though mine still usually win in the end) no happiness/or treasury backlash and in fact usually quite the opposite.. despite having no more/less of the same resources than me and no greater tile-advantage either.
Or am I just doing it wrong?
What I mean is While i'll be struggling to produce buildings to reduce production times on units (I usually get starts with little/no production no matter what map type/layout) so i'm FORCED to build workshops/etc to speed up my production so every archer doesn't take 37 turns to make. So then i finally start to build my 'army' and then either I start going bankrupt even with only a few units, or my citizens become unhappy (5 or more) which forces me to alter my building focus to gold/happiness.. stunting my ability to make units to defend myself, or assault my neighbors.
While I watch my AI neighbors with the SAME situations (production or lackthereof being minimal) forming massive armies but somehow havign 1000-16000 gold and never less than 4 happiness in thier civs.
They don't have any specific luxuries that I don't, and everything is roughly even on stratrec's (basically everyone on my games seems to be almost perfectly evenly matched)
And yet their coffers are never empty, their people are always happy, and they're mustering of units is always 10 + at any given time.
All while I'm trying to build enough to defend myself with 15 + turn units (production time) pissy citizens, and rarely any gold in my coffer after the first 100 turns.
And somehow they always end up with more advanced units while I'm using say.. cannons, they have infantry.
I usually try to play for the domination victory and this is how I usually start.
Archery, scout, make my warriors explore and adopt the entire 'honor tree'
Mining, Worker, then make archer to defend workers from the city.
after that it devolves into focusing on unit-based research and production buildings until units take 10 or less turns to make.
I'm asking because I don't understand how I can be focusing on my military yet every other civ (save a few ) will end up 1-2 unit-types ahead of me, with 3 times my units (Though mine still usually win in the end) no happiness/or treasury backlash and in fact usually quite the opposite.. despite having no more/less of the same resources than me and no greater tile-advantage either.
Or am I just doing it wrong?