The Provolution Plan for Team TNT 1-30

Provolution

Sage of Quatronia
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The Plan is bold and effective , opening with an industrial locomotive worker and initial warrior for exploration and will deliver 3 settlers in a row very quickly. In this way, we maximize our core traits and confuse their intelligence on our build up by building 3 settlers in a very short sequence thanks to three chops.
 

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Hey, i just realized how can we build a granary without pottery? we're goning for Iron Working, and i don't think will research by the time the granary is up in the build queue.
 
Unirrigated (in lieu) FPW is 4 food in despo, isn't it?
 
Warrior first, that second worker will be no use to us immediantly. It would hardly even effect out long-term affairs.
 
I stand adamant that the extra worker will pan out very well to maximize that settler range in the middle. This is the only comprehensive plan presented so far.
Besides, this way we get the most of each tile, and can churn out 3 settlers turns 15-22. In short, it is the best way to go, as shields are wasted, but not food.
 
Provolution said:
I stand adamant that the extra worker will pan out very well to maximize that settler range in the middle. This is the only comprehensive plan presented so far.
Besides, this way we get the most of each tile, and can churn out 3 settlers turns 15-22. In short, it is the best way to go, as shields are wasted, but not food.

We don't need a comprehensive plan lasting 10+ turns. It'll be a week or more untill we even get to that turn.

Building a worker first is to risky, with no proven benefits. We get that second worker, and a barb comes wondering by.. then what are we going to do? Beat him over the head with a shovel?
 
I think a second worker would be a good idea. But why not after we get a settler out? If we start making a settler from the begining we will have it finished on Turn 11. We could then build warriors in the second city and a worker in the first. Also by the time we hit Turn 11 we would have the Ivory connected, and cow mined.

The only problem with getting a settler out first is that we don't know where we would be going, and might settle in not such a great place.
 
Recruiting a settler first is the same as recruiting a worker first as far as the dangers that Strider pointed out. What if a barb comes along and kills off our unescorted settler? That would put us way behind.

If we recruited a worker first, would it really be endangered by barbs? Wouldn't we be able to see the bad guys coming and send our worker running for cover? Sure, a worker being chased by barbarians is useless but we don't know for sure that there are such things running around out there.

Edit: Provolution's spreadsheet does not appear to be accurate. It will take six turns for Dancing Banana to grow to size two even if we alternate the cow and the wheat. That will also be the amount of time we'd need to collect the 10 shields needed for the first worker. (Note: I'm not taking into account the effects of the mine on the cow.) Using the wheat only gets us to size 2 one turn faster and costs us six shields.

I'd say now that I have to agree that we should recruit a warrior first.
 
The barbs aren't much of a problem this early.
I usually do farmer's gambits in gotms and I've never had a settler killed before 3000BC.

There's a number of mistakes in your sheet, Provo. Cow is 3 food at the start, not 2. And you seem to have forgotten that 2 food are eaten by our citizen every turn...

Settler first is my vote too. Worker first is a waste of turns since we worked the cow on the first turn instead of FPW, as shown by Strider in another thread.
 
OK thanks for the corrections, I will amend it later. Settler first may as well be prudent to set up a military factory.
 
Ok, I learnt my lessons here, but at least I did the work.
 
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