VoiceOfUnreason
Deity
- Joined
- Dec 5, 2005
- Messages
- 3,663
Now since this thread is more of a discussion about game speed and is pretty much hijacked i'd like to start a new game.
So what settings?
Normal speed?
Just pangea or won't help me that either and should i go something like continents or big and small?
Normal speed, normal size, regular number of opponents, randomly selected.
Huts and events off if you want to be get clean comparisons of your play to that by others. Turning these off also makes the play a bit more predictable - no chance of a "get out of problem" free card. It's not an important consideration, though - leaving them on is fine.
Pangaea is fine; continents and its variations simplify the diplo picture - although there's some risk of ending up isolated. Donut and Inland Sea are reasonable compromises between these. But any of them is fine.
I think that Creative is too strong a trait in the early game to make for good learning[1]. Philosophical tends to distort the costs of producing great people, and expansive fuzzes Worker and Granary costs (which are important early), so I'd take all of those traits off the table. Charismatic and Spiritual are on the fence, there are advantages and disadvantages to each.
Organized, Aggressive, Protective, and Imperialistic I think are fine. Industrious is OK if you don't try to use it
Based on your list, my top recommendations would be
- Hamurabi
- Genghis
- Stalin
[1] Those paying attention might notice that this contradicts my usual recommendation of Hatshepsut. The difference is that for players getting started, I think it helps to get the early game problems cleared out of the way, so that they can actually get to the game. At Emperor, it's time to start learning to address those problems. Horses for Courses.