Beta Release 2

Darque

Chaotic Lord of Dragonia
Joined
Oct 15, 2004
Messages
1,147
Location
Illinois
Now that Beta 1 has been released, lets discuss what we want to accomplish for Beta 2. I'll keep a list here, and start with items that did not make it to Beta 1 and some of my ideas as well.

Wonder Buildings: (List to be created)
  • Druid's Grove (Put a tree in the middle of Stonehenge, and others around it)
  • School of Elementalism
  • School of Alchemy
  • School of Conjuration
  • School of Elementalism
  • School of Evocation
  • School of Necromancy
  • Hall of Necromancy
  • Temple of Earth
  • Temple of Water
  • Black Tower
  • Assassins Guild
  • Warriors Guild
  • Adventurers Guild
  • Mercenaries Guild
  • Metaphysics Lab
  • Winemouth Dam (Make it look more medieval)
  • Temple of Kord
  • Knights of Pentysis
  • Ironworks (http://meshboxbb.com/viewtopic.php?t=368)
  • Master Guildhall
  • Mithril Smithy
  • Hall of Immortals
  • Hall of Moradin's Forge
Buildings:
  • Idle
  • Well (Implementation only. Graphics completed)
  • Elven healer (In progress by winddelay)
CitySets:
  • Drow (Completed)
Units:
  • New unit buttons for all new units
Spoiler More Units :
Drow:
  • Drider
  • Arachne (Drow Priestess of Lolth) (In progress by ayreos)
  • Draegloth(Implemented; Needs graphics)
Dwarf:
  • Sonnlinor (Dwarven Cleric of Moradin)
Elf:
  • Feywarden (Elven Cleric of Corellon) (Completed by ayreos)
Goblin:
  • Wolf Archer
  • Goblin Heavy Wolf Rider (Cataphract)
  • Goblin Heavy Spider Rider (Cataphract)
Lizardfolk:
  • Longbowman
  • Lizard Rider Archer
  • Heavy Lizard Rider (Cataphract)
  • Giant Tortoise (Ships)
Human:
  • Discordian (Cleric of Hextor)
  • Blackguard (Paladin of Hextor)
Orc: Lets create a whole new line-up of orc units modeled after D&D orcs. Lets use the artwork of Todd Lockwood as a reference to what an orc should look like.
  • Archer (Completed)
  • Crossbowman (Completed)
  • Hvy Infantry (Completed)
  • Raider (Will replace infantry for orcs) (Completed)
  • Militia (Completed)
  • Scout (Completed)
  • Spearman (Completed)
  • Warrior (Completed)
  • Worker (Completed)
  • Pikeman (In progress)
  • Knight (In progress)
  • Eye of Gruumsh
  • Settler
  • Warg Rider
  • Longbowman
Ungdu: Revise unit lineup to be more consistant (75% completed by Darque)
Other:
  • Airship (In progres)
  • Asian Dragon
  • Beholder
  • Displacer Beast
  • Wraith (Completed by winddelay)
Resources, Improvements, Terrain etc:
  • Mushrooms (Completed)
  • Cave
  • Exotic Animals (Nest of eggs)
  • Power Node
  • Replace Goodyhuts with ruins (Completed)
  • Implement darker water texture
Scripts and SDK:
  • Slavery Script (90% Completed)
  • Update Mercenary Module (Require presence of Mercenary Guild to enable the hiring of mercenaries)
  • Immigration Mod
  • Update Spell System to make it easier to add new spells
  • Add new spells
  • Check out the Super Spy mod and add to Beta 2 if useful
Issues to resolve
  • ARTSTYLE_DWARF - cottages do not show up.
  • Able to build Intelligence Agency with Espionage, even though it is the supposed unique building for the Great Spy. (Completed)
  • Silver March have no greeting, just a blank space. (Completed)
  • Event/Quest for spreading corporation to x number of cities, change the wording to guilds and make it less 'modern'
  • Move Calendar tech (Completed)
  • Buildings that give culture do not have their culture value displayed in the build list
  • Cuirassier and cavalry requirements prevent cuirassier from being built (Completed; needs testing)
  • 2 castles listed in build list
  • Review Ship of the Line and Frigate tech requirements
  • Should crossbowmen be available earlier?
 
For units, can I suggest asking AlazkanAssassin to assist us with units that can be nifviewed/reboned and combined? That would free win up to just do models and animations.
 
What buildings specifically? I'm slowly getting back into modeling.
 
Cool. I have quite a few of them modeled, but am procrastinating on texturing in case winddelay has a strong urge for them. ;)
 
Found this forum and pics. Any objection to borrowing this guys ideas for any magic tower we need? I should be able to do a good model based on these pics.
 
How's this for a Tower of Enchantment?



I know it needs a shadow, but I happy with the texture.
 
Just a few things I notice as I was playing.
-Playing as Rock Clan, cottages do not show up.
-Able to build Intelligence Agency with Espionage, even though it is the supposed unique building for the Great Spy. Not sure if it is intended, it so, maybe make the great spy one even better as they are both the same.
-When I encountered silver March, he had no greeting, just a blank space.
-Event/Quest for spreading corporation to x number of cities, maybe changing the wording to guilds and make it less 'modern'
-Calender comes after Astronomy, takes quite awhile to get plantations, once again, not sure if that is what you intended.
-Buildings that give culture do not have their culture value displayed in the build list

That is all for now. As stated before, fun Mod, thanks for all your hard work, keep it up.

zagaz...thanks for the input. I'll work on resolving the issues for Beta 2.

As for the Calender suggestion...what would be a better prerequisite for it? Maybe require Agriculture, Mathematics, and Mysticism?
 
zagaz...thanks for the input. I'll work on resolving the issues for Beta 2.

As for the Calender suggestion...what would be a better prerequisite for it? Maybe require Agriculture, Mathematics, and Mysticism?

For me it would be mathematics, everything mathematics is numbers, calendar (all numbers), just my opinion.:p
 
Is this also where we re-suggest custom music? Unfortunately, I am completely unfamiliar with the civs and leaders otherwise I would help comb through Newgrounds or other sites for appropriate music.
 
I've combed through newgrounds a little and picked a few tunes. I also put a request into the moddb.com Undertones Music guild to see if I can get a composer to make custom music. I do welcome suggestions for more tunes from public license sources (Like Newgrounds).
 
in my opinion, plantations shouldn't be dependent on Calender in the first place, since plantations are seasonal and you don't need to know how many days there are in the year to run a plantation.
 
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