Now that Beta 1 has been released, lets discuss what we want to accomplish for Beta 2. I'll keep a list here, and start with items that did not make it to Beta 1 and some of my ideas as well.
Wonder Buildings: (List to be created)
Resources, Improvements, Terrain etc:
Wonder Buildings: (List to be created)
- Druid's Grove (Put a tree in the middle of Stonehenge, and others around it)
- School of Elementalism
- School of Alchemy
- School of Conjuration
- School of Elementalism
- School of Evocation
- School of Necromancy
- Hall of Necromancy
- Temple of Earth
- Temple of Water
- Black Tower
- Assassins Guild
- Warriors Guild
- Adventurers Guild
- Mercenaries Guild
- Metaphysics Lab
- Winemouth Dam (Make it look more medieval)
- Temple of Kord
- Knights of Pentysis
- Ironworks (http://meshboxbb.com/viewtopic.php?t=368)
- Master Guildhall
- Mithril Smithy
- Hall of Immortals
- Hall of Moradin's Forge
- Idle
- Well (Implementation only. Graphics completed)
- Elven healer (In progress by winddelay)
- Drow (Completed)
- New unit buttons for all new units
Spoiler More Units :
Drow:
Other:
- Drider
- Arachne (Drow Priestess of Lolth) (In progress by ayreos)
- Draegloth(Implemented; Needs graphics)
- Sonnlinor (Dwarven Cleric of Moradin)
- Feywarden (Elven Cleric of Corellon) (Completed by ayreos)
- Wolf Archer
- Goblin Heavy Wolf Rider (Cataphract)
- Goblin Heavy Spider Rider (Cataphract)
- Longbowman
- Lizard Rider Archer
- Heavy Lizard Rider (Cataphract)
- Giant Tortoise (Ships)
- Discordian (Cleric of Hextor)
- Blackguard (Paladin of Hextor)
- Archer (Completed)
- Crossbowman (Completed)
- Hvy Infantry (Completed)
- Raider (Will replace infantry for orcs) (Completed)
- Militia (Completed)
- Scout (Completed)
- Spearman (Completed)
- Warrior (Completed)
- Worker (Completed)
- Pikeman (In progress)
- Knight (In progress)
- Eye of Gruumsh
- Settler
- Warg Rider
- Longbowman
Other:
- Airship (In progres)
- Asian Dragon
- Beholder
- Displacer Beast
- Wraith (Completed by winddelay)
- Mushrooms (Completed)
- Cave
- Exotic Animals (Nest of eggs)
- Power Node
- Replace Goodyhuts with ruins (Completed)
- Implement darker water texture
- Slavery Script (90% Completed)
- Update Mercenary Module (Require presence of Mercenary Guild to enable the hiring of mercenaries)
- Immigration Mod
- Update Spell System to make it easier to add new spells
- Add new spells
- Check out the Super Spy mod and add to Beta 2 if useful
- ARTSTYLE_DWARF - cottages do not show up.
- Able to build Intelligence Agency with Espionage, even though it is the supposed unique building for the Great Spy. (Completed)
- Silver March have no greeting, just a blank space. (Completed)
- Event/Quest for spreading corporation to x number of cities, change the wording to guilds and make it less 'modern'
- Move Calendar tech (Completed)
- Buildings that give culture do not have their culture value displayed in the build list
- Cuirassier and cavalry requirements prevent cuirassier from being built (Completed; needs testing)
- 2 castles listed in build list
- Review Ship of the Line and Frigate tech requirements
- Should crossbowmen be available earlier?