xienwolf
Deity
Maybe each player could be allowed to start with some free espionage points? Just enough to trigger the graphs? Or is it a requirement for a relative amount?
Maybe each player could be allowed to start with some free espionage points? Just enough to trigger the graphs? Or is it a requirement for a relative amount?
You guys amaze me how quickly you make patches and new versions. Just a few months for perhaps as many as 8 versions with multiple patches per version?
If I didn't know better I'd think that the development of FfH was a full time job for you all. But even working on it as part time volunteers, you accomplish better support than the professionals do. And for me there is no doubt that the FfH team is the best mod team out there. It's surprising to me that this is your first mod Kael, and that you taught yourself coding with it.
With the release of Shadow, I can honestly say that FfH is the greatest game I have ever played. No exaggeration. I've payed upwards of $60 for games that don't even come close to providing the enjoyment that FfH has. I can't thank you all enough for creating this grand game. And so on behalf of the FfH Team, I finally donated $75 to my local PBS station (KCTS). PBS and FfH comprise the lions share of my media entertainment. So I thought it fitting for them to receive my FfH payment. Thanks Team for providing me with such great entertainment!
23. Removed the Shield Wall unitclass (defense is the province of archer units, it didnt make sence that the attack line ended up with the best defender).
2) Seems like workers don't keep their captured abilities and captured workers inherit their new masters abilities. I used to love to capture elves to build me cottages in the forest when I'm not elvish. I can't do that any more and it makes being evil less fun. On the flips-side, why should capture human or goblin workers be able to do what elvish workers can do when one is an elf-leader; can an elf teach a goblin worker to build cottages in the woods, I would think not.
It does seem like the old way may have been better. Capturing elven workers and slaves (I think one reasons why it was removed is that any Undercouncil member can buy elven slaves once the resolution passes) was fun, and perhaps more importantly the AI doesn't understand building in forests. The mouseover still claims that building the improvement will reduce the tile's yields from clearing the forests, even though it doesn't. The AI doesn't realize that is doesn't reduce the yields or remove the feature, so it doesn't build in forests.
I think it is a good change.
I liked using captured elven workers too, but it was rather unbalanced.
Any updates in the pipeline? I love the new surprises that always come out.