CaptainPatch
Lifelong gamer
One of the options you have at the beginning is to name both your ruler's name and the name of your hypothetical civilization. [Which is kind of cool I think. I would sort of prefer to design my unique military unit and unique building, but I recognize creating that mechanism would require a LOT of work.]
Having created my "unique" civilization (by essentially cloning one of available pre-packaged civs provided), you then have to sit through that wonderful narration that praises -- not you and your aspiring hypothetical civilization, but rather the ruler and civilization that you cloned. Sort of undercuts the whole mood og having "created" a unique civilization.
I know that this is an incredibly trivial matter that doesn't affect gameplay one iota. Buuutttttt, would it be all that difficult to create a Load sequence that doesn't identify the civilization that you supplanted? Just some moving speech that doesn't name names -- because there's no way to smoothly integrate a speech emulator that pronounces _any_ possible name that thousands of players would have created -- but is long enough to fill up the time before the Load is complete. Something like,
"Oh, great and magnificent ruler! You who have been at the helm of this Ship of State, steering we, your people, through the trials and tribulations of surviving this unpredictable world. We owe everything we value to you, our protector and leader, yada, yada, yada." I'm sure you grasp the idea.
Anyway, I think for those players that do design their "unique" civilizations and name their rulers, this would be at least slightly more pleasant than what we have now.
Having created my "unique" civilization (by essentially cloning one of available pre-packaged civs provided), you then have to sit through that wonderful narration that praises -- not you and your aspiring hypothetical civilization, but rather the ruler and civilization that you cloned. Sort of undercuts the whole mood og having "created" a unique civilization.
I know that this is an incredibly trivial matter that doesn't affect gameplay one iota. Buuutttttt, would it be all that difficult to create a Load sequence that doesn't identify the civilization that you supplanted? Just some moving speech that doesn't name names -- because there's no way to smoothly integrate a speech emulator that pronounces _any_ possible name that thousands of players would have created -- but is long enough to fill up the time before the Load is complete. Something like,
"Oh, great and magnificent ruler! You who have been at the helm of this Ship of State, steering we, your people, through the trials and tribulations of surviving this unpredictable world. We owe everything we value to you, our protector and leader, yada, yada, yada." I'm sure you grasp the idea.
Anyway, I think for those players that do design their "unique" civilizations and name their rulers, this would be at least slightly more pleasant than what we have now.