Made and played a few mods, my impressions

Ninakoru

A deity on Emperor
Joined
Nov 14, 2002
Messages
658
Location
Madrid, Spain, Europe
Hi buddies,

Just wanted to share this with everyone. I made two mods: one to clear all initial AI advantages, another to buff honor so it is a viable ancient policy, I played with them at immortal for three games and wanted to share my impressions:

The AI without researched techs and extra workers/settlers/warriors (left the extra scout tough) performs near the same as it did with those initial advantages. They beeline for their strategies getting fast into classical just the same way, the wonders are built several turns later in comparison but still fast. The AI production and growth advantages just weight much more into the difficulty than the initial techs and units.

On the other side you can aim for any ancient/classical wonder that fits into your strategy and have really good chances to get them, while with the original advantages you can see them done even before you have the tech to do the wonder.

On the honor buff, added 4 maintenance-free units in discipline, changed the 15% melee production bonus with a 10% production bonus to all military units and +2 production in capital, moved the happiness and culture bonus from Military caste to the city walls, and added a +1 happiness from forge and stable in Military tradition.

Honor felt much better with that enhancements. I also seen AI being able to take down neighbors early while going honor and not being shaka. In one of the games assyria waited near russia with one city, massing an army and building up honor tree, and took out four cities from Catherine amazingly fast on about turn 80.

You still you have happiness problems if you try to go massive early dominion, but you can take a few cities and shut down a few AIs before ideologies. The game feeling was much like liberty early domination in G&K, so it was really great and fun. I was able to field an actual army (8 units) and still being on positive gold, and was able to take cities and conquer a city with composites and again with crossbowmen.

On the policies, gone full honor then full commerce and then autocracy. I was not ahead in tech in most of the game but kept a good rate to stay 3-4 techs away from the science leader at all times. You still feel how tradition and liberty players get a much better empire but you can go your military way without regrets.

I always wanted to go a fully oriented militar way with early domination in competitive difficulties. I have to say that still domination victory is by far the hardest victory condition even with a decent honor tree and a chance for a full military way.

I really felt the game should be that way in those difficulty levels, you can actually play your game with more freedom and follow your strategy from the beginning instead of playing science catch-up witchever victory you pursue. I was tired of doing the things the same way: going full tradition, sometimes liberty only to regret later for not taking tradition, oracle to get earlier consulates of possible, then rationalism, getting NC ASAP, and filling all specialists for GS and such things, even if I went for domination/culture/diplomacy vics.

I sincerely hope the fall patch enable early non-science game like with this two mods, however they maybe buff honor, but I doubt they take out initial advantages for higher difficulties ever. Such a pity.
 
Taking away the AI bonuses is pretty much the same as playing on Prince.

Did you read the post? He didn't take away all the advantages he merely took away the starting techs (correct me if I'm wrong but I believe at immortal it is pottery, animal husbandry and mining) and the extra warrior. Also if he removed all the bonuses it still wouldn't be like playing at prince.

Ninakoru are the mods on the Steam workshop and if so what are they named? If not is it possible for you to upload them?
 
Taking away the AI bonuses is pretty much the same as playing on Prince.

As I said, production, happiness maintenance and growth bonuses are intact, what I changed is no free techs and no extra units other than scout. On immortal AI usually start with three warriors, two workers and a scout, and now is only worker + scout.

And also I said you would be surprised on the little difficulty it substracts because the other bonuses weight much more. You can try it yourself.

Ninakoru are the mods on the Steam workshop and if so what are they named? If not is it possible for you to upload them?

Yeah I uploaded them yesterday:

http://steamcommunity.com/sharedfiles/filedetails/?id=180419596&searchtext=

http://steamcommunity.com/sharedfiles/filedetails/?id=180420195&searchtext=
 
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