Those "wit's end" thread is closed but it's a situation we've all been in at some point.
Well, if you play Vanilla or G&K and like Pangea maps, it seems you either play Domination and do the DoWing, or you pick some other victory and the AI warmongers see your small army and DoW on you!
My own way of dealing with this is to play as China, and turtle up for all it's worth -
1. Put my cities in defensible locations.
That means on a hill, with a river. Preferably with mountains at my back.
2. I chop all the trees one hex from the city so i can shoot enemy units to two hexes out. Even Camps, sorry, i love the extra hammer but i chop those too.
3. Choose the Faith Healers Pantheon.
+30% healing for friendly units adjacent to a city - this means all i need to defend is a ranged unit in the city itself, plus a fortified melee one next to it. Attacks on the melee unit will have the river crossing penalty and can't be from that many angles, it will likely heal faster than you can damage it.
4. If the assault looks dangerous, use one of the spamming Great Generals to make a citadel for the melee unit next to the city to sit in. Now there is zero chance of them killing it. If you have no GG, a worker-constructed fort with a road should suffice given the Faith Healers pantheon.
5. I normally take 2 tradition (the one that gives extra happiness for tall cities) and 2 honour (free GG and double XP for quicker range promotions on the Chu-Ko-Nu)
6. I've also started putting cities closer together, especially when i know i'm surrounded by warmongers.
So, pick a Civ that can stay alive and the Science takes care of itself?
It does mostly. On Prince this always works. I'm having trouble with the transition to King. Sometimes i succeed and sometimes i don't.
By turn 90 I've got two cities, each defended by one melee and one ranged, and i've built the GL and NC. About this time a warmonger or two comes knocking.
Once i've got some nice promotions i can take a few of their cities and chop them down to size a bit, maybe even liberate a CS to improve my standing.
Sometimes though, i end up boxed in in a stalemate, stuck in perma-war and unable to get a peace deal.
TBH, most of the time i get boxed in is not from the early war, it's from taking a peace deal with the warmonger too early , allowing them to forward settle my lands or grow into a great fat runway chewing on peaceful civs.
OTOH, I had a game where i went a little too far and reduced Bismark to two Cities after he friended and back stabbed me twice by turn 150. Catherine the Great was on the other side of him and had lost territory to him, she was on a low score at the start of the Biz campaign, but by the end of it (after she wiped him out) was becoming a monster in her own right.
I've watched a few "Let's Plays" to try and make me a better player, but i'm still missing something.
The worker stealing feels a little exploitative but isn't really viable on King anyway - the City states take too long to build workers - i can't wait that long for mine, and by that state other Civs are protecting them.
One thing they seem to do on the LP is spam units i'd never be able to pay for, and neglect all province improvements other than luxes. I suppose that's the priority on Deity - get as many luxes as you can , sell them for 240 gold use that to pay upkeep on your huge army. I just find it hard to look at all those unimproved hill+river tiles, cows, sheep, stone and wheat. If my city has the pop to work such a tile i begrudge every turn spent doing so to the unimproved version. The Deity players have tiny populations and are often stagnating or in negative happiness.
I did try a Prince game where i didn't build any Wonders and focussed on pumping out workers and settlers and military. Unfortunately, i only made it to 5 cities then ran into a runaway Napoleon. He was the first to Bombers and Artillery however and unfortunately I'd chosen a different pantheon , so i got wiped out.
Perhaps part of the trouble is i'm too nice. I don't start wars with anybody, i wait for them to declare on me, which means i'm always fighting at a disadvantage and miss out on easy opportunities to expand. I don't spy on anyone unless i'm at war with them. The upside is i'm usually at friendly relations with everyone except the one i'm fighting. When that war ends, Monty or whoever usually denounces me and .... tumbleweed. Then i denounce him and basically everyone puts the boot in, usually somebody comes along and saves me the trouble of wiping them out...
Well, if you play Vanilla or G&K and like Pangea maps, it seems you either play Domination and do the DoWing, or you pick some other victory and the AI warmongers see your small army and DoW on you!
My own way of dealing with this is to play as China, and turtle up for all it's worth -
1. Put my cities in defensible locations.
That means on a hill, with a river. Preferably with mountains at my back.
2. I chop all the trees one hex from the city so i can shoot enemy units to two hexes out. Even Camps, sorry, i love the extra hammer but i chop those too.
3. Choose the Faith Healers Pantheon.
+30% healing for friendly units adjacent to a city - this means all i need to defend is a ranged unit in the city itself, plus a fortified melee one next to it. Attacks on the melee unit will have the river crossing penalty and can't be from that many angles, it will likely heal faster than you can damage it.
4. If the assault looks dangerous, use one of the spamming Great Generals to make a citadel for the melee unit next to the city to sit in. Now there is zero chance of them killing it. If you have no GG, a worker-constructed fort with a road should suffice given the Faith Healers pantheon.
5. I normally take 2 tradition (the one that gives extra happiness for tall cities) and 2 honour (free GG and double XP for quicker range promotions on the Chu-Ko-Nu)
6. I've also started putting cities closer together, especially when i know i'm surrounded by warmongers.
So, pick a Civ that can stay alive and the Science takes care of itself?
It does mostly. On Prince this always works. I'm having trouble with the transition to King. Sometimes i succeed and sometimes i don't.
By turn 90 I've got two cities, each defended by one melee and one ranged, and i've built the GL and NC. About this time a warmonger or two comes knocking.
Once i've got some nice promotions i can take a few of their cities and chop them down to size a bit, maybe even liberate a CS to improve my standing.
Sometimes though, i end up boxed in in a stalemate, stuck in perma-war and unable to get a peace deal.
TBH, most of the time i get boxed in is not from the early war, it's from taking a peace deal with the warmonger too early , allowing them to forward settle my lands or grow into a great fat runway chewing on peaceful civs.
OTOH, I had a game where i went a little too far and reduced Bismark to two Cities after he friended and back stabbed me twice by turn 150. Catherine the Great was on the other side of him and had lost territory to him, she was on a low score at the start of the Biz campaign, but by the end of it (after she wiped him out) was becoming a monster in her own right.
I've watched a few "Let's Plays" to try and make me a better player, but i'm still missing something.
The worker stealing feels a little exploitative but isn't really viable on King anyway - the City states take too long to build workers - i can't wait that long for mine, and by that state other Civs are protecting them.
One thing they seem to do on the LP is spam units i'd never be able to pay for, and neglect all province improvements other than luxes. I suppose that's the priority on Deity - get as many luxes as you can , sell them for 240 gold use that to pay upkeep on your huge army. I just find it hard to look at all those unimproved hill+river tiles, cows, sheep, stone and wheat. If my city has the pop to work such a tile i begrudge every turn spent doing so to the unimproved version. The Deity players have tiny populations and are often stagnating or in negative happiness.
I did try a Prince game where i didn't build any Wonders and focussed on pumping out workers and settlers and military. Unfortunately, i only made it to 5 cities then ran into a runaway Napoleon. He was the first to Bombers and Artillery however and unfortunately I'd chosen a different pantheon , so i got wiped out.
Perhaps part of the trouble is i'm too nice. I don't start wars with anybody, i wait for them to declare on me, which means i'm always fighting at a disadvantage and miss out on easy opportunities to expand. I don't spy on anyone unless i'm at war with them. The upside is i'm usually at friendly relations with everyone except the one i'm fighting. When that war ends, Monty or whoever usually denounces me and .... tumbleweed. Then i denounce him and basically everyone puts the boot in, usually somebody comes along and saves me the trouble of wiping them out...