croxis
Chat room op
Hey it is croxis from Firstones. need any help?
I'm gonna start warming up my modelling skills and start with the EA shuttle
Another thing, I'm more than happy to offer a corner of my webhost for this, so if you guys want a wiki or a fileserver (even svn, which actually wouldn't be a bad idea) feel free to drop me a line.
I'm gonna start warming up my modelling skills and start with the EA shuttle
There was an episode where a modified shuttle carried a Omega Black Squadron,... well, actually two shuttles.The Ea transport can't really carry a fighter, much too small
BTW, maybe all version links should be included in 1st post. (If you miss one, they might be hard to locate without reading through the whole thread.)
There was an episode where a modified shuttle carried a Omega Black Squadron,... well, actually two shuttles.
- The concept of "Aircraft carriers" (or should I say Spacecraft Carrier) doesn't exist in B5, however, Capital ships are often capable of carrying fighters/bombers, I believe that some ships should be able to carry a single squadron and through promotions make them able to carry more. I think that it would be overpowered to make them able to carry more squadrons right from the start.
EDIT: Also, we need, System names, I have a star map in a B5 book, I'll post it later, there is plenty of system names for the EA, however there are little for the rest.
Psicorps said:Ion weapons Required for Capital ships (dreadnoughts)
Psicorps said:Dilgar
Leader: Warleader Jhadur
UU:
Planets:
Their sun went Nova and the entire race died but before this they had tried to colonise other worlds in a war of conquest. Little else is known of this race.
Psicorps said:At present working from http://www.b5tech.com/earthalliance/...hcapships.html you can see the numbers of fighters carried by the various classes of ships. All that needs to be agreed on is how many fighters make up a unit for conversion to the mod. Is a unit/squadron 6 fighters or more? 6 would be simplest as it would mean that the Hyperion class cruisers carried 1 unit and the destroyers all carried 6. This would mean the carrier should hold at least double the amount of a destroyer.
I Think we should keep the shuttle to transporting individuals, a lot like the Caravel in standard Civ. Let's keep it as simple as possible to get a working mod. We can start getting ambitious laterPossible uses for the Shuttle:
- Medical transport: comes with a medical promotion, can be carried within capital ships.
- Fighter transport: can carry a single fighter squadron
- Military transport: can carry a single G.O.D.
All proposals can't attack, and have minimum speed (movement), and minimum strenght.
I've downloaded v0.1.5b but haven't installed and examined it yet. If it's as good as the previous stop i'll be happy. will add any comments after i've had a look at it properly.- New Minbari leaders: Dukhat, Delenn, Neroon
- Tech: Ion Power removed
- Tech: Matter/Antimatter Power Systems added
- Tech tree adjustments
Apologies. I shall post the next update to the first post so it is easier to findBTW, maybe all version links should be included in 1st post. (If you miss one, they might be hard to locate without reading through the whole thread.)
My B5 Knowledge is based on the Series, Paperback books and the B5 CCG. I'm hoping you will be able to contribute a lot to this project If you could provide us with a list of all the systems colonized by each of the races it would be a great help in completing the Civilizations/Races part of the mod.I have Mongoose Publishing's Babylon 5 Galactic Guide, which lists every solar system in the B5 universe and their planets.
Sounds good to me.Ion weapons aren't all that common in B5. I'd say most capital ships are packing a complement of large beam weapons, so how about a name change to "Heavy Beam Weapons"?
Do you have something we could use for the Dilgar Civ button?There's quite a bit known about the Dilgar, you just need to know where to look. Agents of Gaming published an entire book on the Dilgar Wars which did an excellent job of fleshing out their background and the entire war. Here's the bare bones:
They are an aggressive feline race and highly militaristic. They were among the first to make use of high-quality heavy fighters. Most of their ships lacked jump drives, so they relied on a small number of large capital ships to move from system to system. Many of their vessels were equipped for planetary bombardment (mass drivers + orbital bombs) which they used extensively, as well as biological weapons.
I have a nice leaderhead pic for Jha'dur on my system somewhere (I've been working on a B5 mod for Space Empires V off-and-on...)
Is this manual available as an online reference source? I haven't the spare cash to be buying new booksQuote:
Originally Posted by Psicorps
At present working from http://www.b5tech.com/earthalliance/...hcapships.html you can see the numbers of fighters carried by the various classes of ships. All that needs to be agreed on is how many fighters make up a unit for conversion to the mod. Is a unit/squadron 6 fighters or more? 6 would be simplest as it would mean that the Hyperion class cruisers carried 1 unit and the destroyers all carried 6. This would mean the carrier should hold at least double the amount of a destroyer.
That website is notoriously inaccurate and most of its info conflicts with canon and official sources. In contrast, the Babylon 5 Wars stuff was approved by JMS, the creator of B5; you can't get a much higher authority than that. An Omega should carry 24 fighters. 6 fighters per unit is a good size, as most ships only carry 6 (Hyperion), 12 (G'Quan, Primus), or 18 (Centauri Octurion battleship) fighters. Omega = 4-unit capacity. Earth's Poseidon Supercarrier = 16 units(!!)
Could you chase down permission to use the ship models? It would be the biggest hurdle jumped if we could get permission to use models already built!I have a huge number of ship models in .3ds and .x formats that I've pulled from across the 'net, mostly from B5 mods for other games so they are perfect low-poly models. Definitely enough designs to cover the Earth Alliance, Narn, and Centauri fleets, with a good number of Minbari and Dilgar ones too. Unfortunately I haven't gotten around to getting permission to use them yet...
... my new motherboard was installed.
I Think we should keep the shuttle to transporting individuals, a lot like the Caravel in standard Civ. Let's keep it as simple as possible to get a working mod. We can start getting ambitious later
do you?Do you have something we could use for the Dilgar Civ button?