TheLadiesOgre
Aspiring Codesmith
- Joined
- Jan 16, 2009
- Messages
- 505
Ok, I thought that I was as current as could be, guess I wasn't, back to the drawing board, I will let you know if I get any bugginess.
By the way, I finally figured out what I was doing wrong. I put hyphens in my filename. Apparently Civ IV doesn't read files with hyphens in the name.
I would have never guessed that in a million years! How did you learn that?
Hi cephalo
I really like your work with PerfectWorld but as a Fall From Heaven player, I've encountered an issue: the Malakim civilization which is set to start in desert won't be placed on desert on start with PW2. I looked into the files and commented out the "remove jungle" part for another civilization but didn't find where the "no start on desert" is handled...
# WorldSizeTypes.WORLDSIZE_DUEL: (12,8),
# WorldSizeTypes.WORLDSIZE_TINY: (16,10),
# WorldSizeTypes.WORLDSIZE_SMALL: (22,14),
# WorldSizeTypes.WORLDSIZE_STANDARD: (26,16),
# WorldSizeTypes.WORLDSIZE_LARGE: (32,20),
# WorldSizeTypes.WORLDSIZE_HUGE: (36,24)
WorldSizeTypes.WORLDSIZE_DUEL: (10,6),
WorldSizeTypes.WORLDSIZE_TINY: (13,8),
WorldSizeTypes.WORLDSIZE_SMALL: (16,10),
WorldSizeTypes.WORLDSIZE_STANDARD: (21,13),
WorldSizeTypes.WORLDSIZE_LARGE: (26,16),
WorldSizeTypes.WORLDSIZE_HUGE: (32,20)
I've attached a couple screenshots of a recent start I got with PW 2.02. I just settled in place to make the screen shots. Seems like not a great spot to me.
The one possibly relevant change I've made is to tweak the maps sizes:
Code:# WorldSizeTypes.WORLDSIZE_DUEL: (12,8), # WorldSizeTypes.WORLDSIZE_TINY: (16,10), # WorldSizeTypes.WORLDSIZE_SMALL: (22,14), # WorldSizeTypes.WORLDSIZE_STANDARD: (26,16), # WorldSizeTypes.WORLDSIZE_LARGE: (32,20), # WorldSizeTypes.WORLDSIZE_HUGE: (36,24) WorldSizeTypes.WORLDSIZE_DUEL: (10,6), WorldSizeTypes.WORLDSIZE_TINY: (13,8), WorldSizeTypes.WORLDSIZE_SMALL: (16,10), WorldSizeTypes.WORLDSIZE_STANDARD: (21,13), WorldSizeTypes.WORLDSIZE_LARGE: (26,16), WorldSizeTypes.WORLDSIZE_HUGE: (32,20)
I did this so that the maps would be the same size as the regular maps, e.g. Fractal, Terra, etc. Could that possibly affect this?
I noticed a couple things. (1) In this run, I got the spot that Monty got in the original place, but without the fish. Why would that be? (All the other resources are the same, so I'm assuming that the fish in the first map were added to boost the start value of that spot.) (2) No stone where Moscow was in the first map. Was that also added to boost the start value?
One of the changes I made was to have "Break Pangaeas" and "Allow New World" be set randomly. For that map they were both true.
Does your boosting algorithm always add (perhaps multiple occurrences of) a single type of resource to the BFC to help balance starts? It's true that when I reduced the map size I started seeing more multi-stone and multi-marble starts. (Although that four-stone start was the most extreme I've seen.) Have you thought about tweaking the algorithm a bit to add more types of resources and perhaps scatter them further (but still nearby)?
I really like your work with PerfectWorld but as a Fall From Heaven player, I've encountered an issue: the Malakim civilization which is set to start in desert won't be placed on desert on start with PW2.
cephalo
are you a meteoroloist by the way? you seem to know a lot about weather systems.
Everything I know about meteorology I learned from Wikipedia. I think that in Civ 5 once you research Wikipedia, it should make education obsolete.
Could you please bring the map size in line with the standards for the rest of the scripts. A small map using this script is as big as a standard. Large as huge, etc. It's annoying when you first use it, because if you know your computer can't handle large maps, and you pick standard, you get lagged out, and late game MAF crashes.
Also why have you enlarged it? Are you unaware that some people's computers can't handle biggger maps, and enlarging it means everyone with earlier machines have to drop a map size, and not knowing this causes confusion, and can ruin games because the lag gets too bad in the late game when you're not expecting it, because you didn't realize you're playing on a large map when you know your computer can handle standard maps, but this script makes standar size maps large?