Assuming the civ-specific worker unit is a UU, you'll have to define which improvements they can build under Unit_Builds. You can simply leave out the BUILD_FARM BuildType.
As bouncymischa said. It's essentially the reverse of how you can make trireme replacements be able to cross oceans: counter-intuitively, by not giving them the anti-promotion that prevents ocean crossing. Units can, after all, only do what you specifically allow them to.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.