Basically, as detailed as you want to be, please help me with how to "use" Modules and how to make Modules.
To start this off ... I'm very interested in making several Modular mods for Tholals' Naval AI mod which simply adds "strength" to some of the weaker civs, etc. (as well as adding some healers for Esus)
I would *like* to make a Sidar++ module, a Esus revamped module, a Bannor++ module, and a Doviello ++ module. (for Tholal naval AI, which is basically regular FFH2)
However, I don't even know how to "use" modules that I have downloaded and installed, therefore I feel it'd be pretty hypocritical to try and make a module that I don't know how to use ... as even if I could make one, I couldn't direct users into how to jump over installation hurdles, etc.
Therefore, I largely only see making one large tweak-mod using all the changes I want to make for everyone. UNLESS I can release each as a separate module.
The difference between this and Tasunke Mod, is that with Tas-mod I decided to change almost everything, and doubled the size of the soundtrack o.O
In this mod, I wish to make no cosmetic changes, merely bring some of the weaker Player-Civs to par.
PS. As an aside, would anyone possibly know how to make religion swaps to Esus not be declared globally? same for building the Nox Noctis. Thank you
To start this off ... I'm very interested in making several Modular mods for Tholals' Naval AI mod which simply adds "strength" to some of the weaker civs, etc. (as well as adding some healers for Esus)
I would *like* to make a Sidar++ module, a Esus revamped module, a Bannor++ module, and a Doviello ++ module. (for Tholal naval AI, which is basically regular FFH2)
However, I don't even know how to "use" modules that I have downloaded and installed, therefore I feel it'd be pretty hypocritical to try and make a module that I don't know how to use ... as even if I could make one, I couldn't direct users into how to jump over installation hurdles, etc.
Therefore, I largely only see making one large tweak-mod using all the changes I want to make for everyone. UNLESS I can release each as a separate module.
The difference between this and Tasunke Mod, is that with Tas-mod I decided to change almost everything, and doubled the size of the soundtrack o.O
In this mod, I wish to make no cosmetic changes, merely bring some of the weaker Player-Civs to par.
PS. As an aside, would anyone possibly know how to make religion swaps to Esus not be declared globally? same for building the Nox Noctis. Thank you