This keeps getting sexier. I really like the Hyborem additions.
Thanks, DioAurion!
Hyborem's whisper tweaking is what I have wanted certainly. Your voice cheers me.
This keeps getting sexier. I really like the Hyborem additions.
Can they all work on Wilmana?
Hey denev, can you advise where i can look up WidgetTypes.WIDGET_CHANGE_SPECIALISTS is? I was trying to change the way specialist are shown in the city screen from faces to numbers instead but i ran into this code snippet and i can't find where it is...thanks!~
Am I assuming correctly that using the five total patch 'm' mod-mods in the first post of this thread would require merging of Python, XML and a new recompiling of merged DLL source?
Were you able to fix the religion flipping bug?
Actually I am using your fix
What I'm looking to edit now is War Weariness settings for different civs, units, types of units and WW for enemy/friendly units killed (especially outside home territory). Do you know which XML file/s I need to look at?
if iBuildingType == gc.getInfoTypeForString('BUILDING_INFERNAL_GRIMOIRE'):
##-------- Unofficial Bug Fix: Modified by Denev --------##
# if CyGame().getSorenRandNum(100, "Bob") <= 20:
if CyGame().getSorenRandNum(100, "Bob") < 20:
##-------- Unofficial Bug Fix: End Modify --------##
I was just looking through your code and noticed you have a few spots like this,
Code:if iBuildingType == gc.getInfoTypeForString('BUILDING_INFERNAL_GRIMOIRE'): ##-------- Unofficial Bug Fix: Modified by Denev --------## # if CyGame().getSorenRandNum(100, "Bob") <= 20: if CyGame().getSorenRandNum(100, "Bob") < 20: ##-------- Unofficial Bug Fix: End Modify --------##
,where you're just changing it from <= 20 to < 20. Any particular reason for these changes?